Interactive Balance / Physics-based Game – Mass Attack
Are you ready to take on a balancing puzzle where a simple concept is transformed into an extremely tricky challenge? Mass Attack is a clever online weighing-scales puzzle game where you have to balance out a set of scales by carefully growing the weights yourself. In each level, one side of the scales already has weights (black circular boulders) on it. You have to balance the scales by creating the correct size weight, and placing it on the opposite side. The tricky part is carefully judging how big or small the balancing weights need to be. The cool way that you generate the weights makes this fun math puzzle extremely addicting.
There are no fancy tricks or shortcuts here – just good, old fashioned judgment and skill. Your observation abilities will also be tested, as you get a brief glimpse of how heavy the weights need to be to balance the scales. In some cases, you have to add these numbers quickly in your head, which will exercise your math abilities. This brain-teaser is good for gamers who enjoy physics-based puzzles, or anyone who enjoys finding the solution to a simple concept with a cool new twist. Have you got what it takes, or do you feel the ‘weight’ of the world on your shoulders? It’s time to show us that you’re the only Balancing Master around!
How to Play: The concept of the game is very simple; In each level, the right hand side of the scales already has a number of weights placed on it. You have to balance out the scales by creating the same amount of weight on the left side. To create a weight, Left Click using your computer mouse or touchpad and hold down the click. The weight will quickly grow and continue to grow until you release the click. Once you release, the weight falls onto the left of the scales, and hopefully, balances it out. If you go to far, and the left side becomes heavier, you can put more weight on the right side too.
There are 7 increasingly difficult levels in total. In earlier levels, you have to get the scales balanced within 4 or 5 clicks. In later levels, you have a decreasing number of attempts to get it balanced (you can see how many attempts you have remaining along the bottom of the game screen). The scales must be balanced ‘within a number of units’. This means that there can be a slight bit of difference between the two, but this also becomes stricter as you progress. In later levels, it must be completely balanced.