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| Position wanted: |
3D artist |
| Job category: |
AnimationDesign/MultimediaGaming |
| Preferred Location: |
Hungary |
| Preferred City-State/County: |
Budapest |
| Objective and Resume Summary: |
|
| I would like to progress as a 3D graphics artist and would love to be a part of a professional team and create stunning artwork for games or any other media. I would like to show my artwork and creations through the media I create it for. My biggest goal is to put something down on the table to show, yes I was a part of that project, something big. Id like to have my art and creations appreciated and accepted by people and bring the audience something visually stunning. |
| Skills: |
3d artist, modeler, texture artist |
| Known languages (and levels): |
English-Very GoodOther: hungarian
|
| Type of Employment wanted: |
Full Time
|
| Minimum Yearly Salary in Numbers: |
25000 Euro
|
| Current Location: |
Hungary, Budapest |
| Education History, Qualifications & other additional information: |
| Level of Education: |
Unspecified
|
1996 – 2000: - József Eötvös School of Economics, programmer and
bookkeeper, Maturity Exam.
2002 – 2003: - Gábor Dénes College of Applied Science, informatics, not finished.
2003 – 2004: - Oktáv School ., Multimedia Developer
|
| Work History & Experience: |
| Years of Work Experience: |
10 to 15 Years |
2007.12.28 - Real Image TV Productions, Dubai, UAE
Senior Supervisor
Role: - managing projects
– quality control of the assets
– lighting and rendering
– supervising the team and guiding them towards the clients artistic views
– taking part in meetings with the client to ensure the visual and artistic appeal of the project
2007.05-2007.12.25 Macina Engineering Consultants, Dubai, UAE
3D Artist
Role: - creating visually appealing 3D
environments based on the clients
wishes
- creating high poly 3D models such as
cars, boats, greenery and characters
2005.02 - 2007.04 3D Brigade, Hungary
Lead CG Artists
- high poly work
- low poly ingame work
- texturing
- concept design
- animation
- lighting and rendering
References at 3D Brigade:
-Heroes of the Might and Magic V, Mithis Games intro/outro animation
-Fast and the Furious: Tokyo Drift, EUTechnyx, car modelling, car upgrade modelling, texturing
-Evolution GT, Black Bean Ent.: car texturing
-Super-Bikes: Riding Challenge, Black Bean Ent.: motorcycle texturing
-F.E.A.R. 2, Monolith Games: object modelling
-Sacred 2 by Ascaron: Weapon modelling/texturing
-Digital Reality releases:
War on Terror: building, vehicle,
character modelling/texturing
War Front: building modelling/texturing
2004.04 – 2005.02 Tarnóc Design Ltd. (Fogarasi Studio Ltd.)
3D architectural visualization
· Furniture, architectural and interior design visualizations, 3D renders for customers, lighting and
texturing.
1999.02 – 2002.01: Brainfactor Entertainment Ltd.
3D Artist
-modelling ans texturing characters, buildings, level
environment and other objects for PC and console games
2001.06 – 2001.08: Hungarian Embassy, Pretoria, South Africa
-Substitute Network Engineer, IT. |
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