Research Assistant in Adolescent Digital Wellbeing
Listed on 2026-06-08
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Research/Development
Research Assistant/Associate, Research Scientist
Research Assistant in Adolescent Digital Wellbeing
How does video gaming affect adolescents, and how can families foster healthy gaming habits? In this role, you will contribute to the cutting‑edge Kaleidoscope research project aimed at answering precisely that question. The project offers a fantastic opportunity to develop social science research skills, take ownership on parts of the project in the context of a small team, and directly engage with the beneficiaries of the research.
Whatyou would be doing
The Kaleidoscope project is a year‑long longitudinal study of approximately 300 adolescents and families, collecting deep behavioural trace data across gaming platforms alongside ecological momentary assessment, qualitative measures, and randomised controlled trials of family‑facing wellbeing interventions. Working in close collaboration with the PI and a postdoctoral researcher, you will play a key role in participant recruitment, onboarding, and retention – helping participants link their gaming accounts, proactively developing relationships with schools, and handling participant inquiries.
You will also lead aspects of the qualitative data collection and analysis. This scope of the project means there is potential to pursue independent research directions, and to prepare results for publication as either lead or co‑author.
- Bachelor or Master degree in a relevant discipline (including, but not limited to, psychology, communications, human‑computer interaction)
- Experience conducting research or engagement activities with young people, families, or schools
- Confidence leading qualitative data collection (e.g., interviews or focus groups), including with adolescent participants
- Comfort working with digital data systems and tools – you don’t need to be a programmer, but you should be able to look at dashboards or data files, recognise when something "looks wrong," and work with technical colleagues to investigate
- Strong organisational skills, to manage tasks like project budgeting and participant compensation
- Foundation in social science research methods (qualitative and/or quantitative)
Project‑specific benefits
- Genuine opportunities to contribute to peer‑reviewed publications at leading HCI and psychology venues, with expectations of co‑authorship on study outputs and opportunities for lead authorship
- Training and mentorship in open science practices (e.g., preregistration, open data, and reproducible workflows) that are increasingly expected in research careers
- Work at the intersection of psychology, human‑computer interaction, and psychiatry, collaborating with researchers across Imperial’s Dyson School of Design Engineering and Department of Psychiatry
- Opportunities to share research beyond academia (e.g., engagement with general public, media, and industry stakeholders)
- The opportunity to continue your career at a world‑leading institution and be part of our mission to continue science for humanity.
- As a member of research staff you have 10 development days to use to develop your skills and explore your career prospects
- Sector‑leading salary and remuneration package (including 41 days off a year and generous pension schemes).
- Be part of a diverse, inclusive and collaborative work culture with various staff networks and resources to support your personal and professional wellbeing.
Inquiries and Application Process
We welcome pre‑submission inquiries to evaluate fit for the role. Please contact:
Dr Nick Ballou – with “RA - Digital Wellbeing” in the Subject Line, your inquiry, and please attach a CV and writing sample. We may schedule an informal video meeting and recommend that you apply or not. Due to the volume of inquiries, those that do not follow these instructions may not receive a reply.
In the full application, please provide a paper, report, or other written work – including course or dissertation projects – that best demonstrates your experience engaging participants in research.
In your cover letter, summarise the project, identify your specific contribution if it was team‑based, and describe any challenges you encountered in…
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