Missiles Embedded Software Architect ; AHT
Listed on 2026-05-20
-
Software Development
Software Engineer, Embedded Software Engineer
RELOCATION ASSISTANCE:
Relocation assistance may be available
CLEARANCE REQUIRED FOR START:
Yes
CLEARANCE TYPE:
Secret
TRAVEL:
Yes, 10% of the Time
At Northrop Grumman, our employees have incredible opportunities to work on revolutionary systems that impact people's lives around the world today, and for generations to come. Our pioneering and inventive spirit has enabled us to be at the forefront of many technological advancements in our nation's history - from the first flight across the Atlantic Ocean, to stealth bombers, to landing on the moon.
We look for people who have bold new ideas, courage and a pioneering spirit to join forces to invent the future, and have fun along the way. Our culture thrives on intellectual curiosity, cognitive diversity and bringing your whole self to work — and we have an insatiable drive to do what others think is impossible. Our employees are not only part of history, they're making history.
Northrop Grumman is currently looking for a Staff
Missiles
Embedded Software Architect 5 to join our team of qualified, diverse individuals. As an integral part of our multi-discipline engineering team in Advanced Weapons. You will be on the forefront of developing next generation solutions to protect technology for our nation’s warfighters.
This position is required to be full-time, on-site in the
Northridge, CA location. No remote/telework arrangement is available for this position. Applicants must have an active US Government DoD Secret security clearance with the ability to be cleared for SAP
.
The Missiles Embedded Software Architect 5 will join our missile systems development team. The ideal candidate will define and architect a secure missile weapon system, collaborating closely with project teams, external partners, and customers. The incumbent will have experience in embedded systems environment, and a background in designing, implementing, and supporting real‑time, mission‑critical software for advanced missile platforms.
Key ResponsibilitiesDevelop and implement software for embedded devices and systems based on requirements.
Design, develop, code, test, and debug system software, including low-level drivers and board bring‑up.
Create and maintain hardware‑abstraction layers (HAL) and operating‑system abstraction layers (OSAL) for embedded systems.
Define and enforce architectural guidelines, coding standards, and design patterns across cross‑functional teams.
Participate in all phases of the software development lifecycle in an Agile environment, including requirements verification and validation.
Lead integration of real‑time operating systems (VxWorks) and ensure deterministic scheduling, priority management, and inter‑process communication.
Mentor embedded software engineers, conduct code reviews, and provide technical guidance across Hardware, Software, and Systems Engineering disciplines.
BS or in Computer Engineering, Electrical Engineering, Aerospace Engineering, or a related field with 12+ years of embedded software experience; or a MS degree with 10+ years of likewise experience; an additional 4 years of experience may be considered in lieu of a degree
Experience in embedded software development, including full lifecycle (specification, design, implementation, integration, debug, maintenance)
Experience in developing and troubleshooting low‑level embedded software
Experience with communication skills across technical and non‑technical stakeholders and exercise technical influence across an organization of embedded software, systems, and hardware engineers
Strong knowledge of embedded systems design principles, including operating systems, threading, and inter‑process communication
Strong proficiency in C/C++ programming and familiarity with Java, Python, or C#
Active US Government DoD Secret security clearance with the ability to be cleared for SAP
Experience with version‑control systems (Git) and CI/CD pipelines (Jenkins, CMake, Make, Yocto)
Experience with hardware abstraction layers, peripheral abstraction layers, and OS abstraction layers for portable embedded software across multiple platforms
Hands‑on…
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