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Lead 3D Environment Artist - Dungeons&Dragons

Trabajo disponible en: 08001, Barcelona, Cataluna, España
Empresa: Gameloft
Tiempo completo posición
Publicado en 2025-12-11
Especializaciones laborales:
  • Entretenimiento/Juegos
    Videojuegos, Producción Televisiva, Música
  • Artes Creativas/Medios de comunicación
    Videojuegos, Producción Televisiva, Música
Rango Salarial o Referencia de la Industria: 70000 - 90000 EUR Anual EUR 70000.00 90000.00 YEAR
Descripción del trabajo
If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Barcelona!
Based in our  Barcelona Studio , join the talented team in  Montréal  and embark on a unique gaming adventure! We are looking for a passionate  Lead 3D Environment Artist  to bring their skills to our  Dungeons & Dragons PC/Console  video game project. This innovative project blends Action-RPG/Survival mechanics with the unique elements of life simulation games to redefine the genre and capture the imagination of gamers around the world.
As a Lead 3D Environment Artist you will:
Collaborate with other Leads, Directors, and Producers to plan and accomplish the strategic goals of the 3D Environment Art team.
Deliver excellent translations of designs for environments and objects following the overall game vision with an emphasis on stylization.
Collaborate with other disciplines such as Level Design, Lighting, VFX, and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions.
Create standalone and modular Environment assets varying in scale and complexity.
Produce and lead the development of high-quality 3D game assets utilizing a variety of techniques including high-to-low poly workflows, hard surface modeling, and organic sculpting.
Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints, performance targets, and artistic direction.
Lead the effort in working out any visual problems within the environments that arise during production.
Lead a team of 3D Environment Artists and be an active motivator in team discussions, critiques, and reviews to ensure the timely completion of assets on style and at the desired quality bar.
Mentor the 3D Environment Art staff by providing creative and technical training, guidance, and feedback.
Document and communicate workflow and best practices to support consistency across the 3D Environment Art Team.
Implement modular asset workflows to ensure reusability and efficiency in level design.
Maintain an organized asset library and ensure proper naming conventions and file structures are followed across the team.
Track asset production through task management software (like Jira, Asana) and ensure deadlines are met.

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