Lead, User Experience Design
Publicado en 2026-09-02
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Diseño y Arquitectura
Diseño de la Interfaz de Usuario, Diseñador de Productos
Lead, UX Designer
Description: Th is is a group-level leadership role, equivalent in scope and seniority to a Head of role or Director.
Reports to: Product Officer, English Language Learning
Part of: Product Leadership Team
Scope: Global UX organisation, 3-4 teams
Location: Hybrid , 2 days per week in the Madrid office
The Lead, UX Designer is a senior leadership role accountable for the user experience of Pearson's English Language Learning (ELL) products globally. The role leads the ELL UX organisation, setting design direction across the portfolio of digital learner and teacher experiences and ensuring that customer insight, design craft, and operational excellence translate into measurable outcomes for the ELL business.
The role sits within the ELL Product organisation, reports to the Product Officer, English Language Learning, and is a member of the ELL Product Leadership Team. It partners closely with Product Management, Engineering, Content, Marketing, Sales, and Pearson's central design community to ensure design strategy and execution are aligned to ELL priorities and the wider Pearson design system.
The role leads a global UX organisation of approximately 15–20 colleagues, including design managers and individual contributors, across Product UX for assessment, learner and teacher digital experiences; service and content design; user research; and design systems and UX operations.
Key Responsibilities
Design Leadership & Direction
Set the UX direction for ELL, translating product strategy into design strategy and clear team-level execution priorities.
Drive customer experience outcomes across multiple squads, journeys, and surfaces so that learners and teachers experience ELL as one connected system.
Own product-area UX quality, consistency, and cohesion; raise UX maturity across teams so quality is stable and not dependent on individuals.
Role-model holistic ecosystem mapping and service-design thinking when shaping multi-product, multi-touchpoint experiences.
Customer Insight & Design Strategy
Lead user research and customer-discovery practice across ELL, ensuring deep, repeatable insight into learner and teacher needs informs product decisions.
Define design strategies and value propositions grounded in research, behavioural data, and pedagogy.
Partner with regional and segment leaders to localise experiences for institutional, enterprise, and consumer learners while protecting global coherence.
Design Systems, Craft & Operations
Own ELL's design system and UX operations, scaling frictionless delivery of interaction, usability, and accessibility patterns across teams.
Create and maintain a UX playbook covering best-in-class workflows, UX/AI design, and content strategy.
Operationalise scalable, rule-based product design systems that raise the floor of craft and accelerate delivery.
Cross-Functional Partnership & Operating Model
Operate as a peer to Product, Engineering, and Program leaders; act as a strategic product and thought partner to the ELL Product Leadership Team.
Build product-area roadmap alignment with cross-functional leadership and use clear RACI, escalation, and decision-making frameworks so teams align without constant escalation.
Coach cross-functional teams on prioritisation, tradeoffs, and decisions, balancing time-boxed delivery pressure with long-term experience quality.
Leadership & Team Development
Lead, coach, and develop a high-performing global team of design managers and senior ICs; scale impact through leaders rather than direct execution.
Own team hiring, calibration, learning and development, and succession planning for the ELL UX organisation.
Foster collaboration, inclusion, and accountability across geographies and disciplines, and contribute actively to Pearson's design and leadership communities.
Expected Results
Consistent, measurable UX quality across ELL's product area, with clear evidence of cross-team design coherence.
Customer outcomes — engagement, satisfaction, learning effectiveness, accessibility — improving as a result of design strategy and craft, not isolated effort.
Predictable design delivery: managers and senior ICs make strong decisions without escalation, and…
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