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Senior 3D Environment Artist - Talent Pool

Trabajo disponible en: 36967, Colonia Nuevo Michoacán, Guanajuato, México
Empresa: Liquid Development, Llp
Tiempo completo puesto
Publicado en 2026-08-26
Especializaciones laborales:
  • Entretenimiento/Juegos
    Desarrollador de Juegos
Descripción del trabajo
Puesto: Senior 3D Environment Artist - Talent Pool (2026 Opportunities)
Location: Colonia Nuevo Michoacán

Description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow.

Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On Art Station:
https:///liquiddevelopment

We’re building our 2026 talent pool for exceptional Senior 3D Environment Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge.  While this isn’t an active opening at the moment, it helps us get to know your style and experience early on.

If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team — working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.

In this role, you will play a key part in supporting quality control through the continuous review of technical and artistic work, providing constructive feedback to ensure the entire team maintains visual cohesion and the expected level of quality. You will assist your Lead Artists and Art Directors in communicating with clients and other strategic stakeholders, translating their requirements and visions into clear production guidelines and demonstrating professional expectation management.

Furthermore, you will lead the department's growth by training and mentoring other artists, proactively designing the technical documentation, style guides, and educational materials necessary to standardize the organization's workflows.

Within your first 90 days, you will:
Learn a proprietary engine quickly and work effectively inside its constraints.
Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:
Collaborate with art leadership to understand and develop artistically consistent captivating worlds
Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
Build and maintain modular environment kits, including materials and trim sheets
Contribute to the project’s organization and optimization of both data and production pipelines
Track and fix bugs during production and post production

Requirements
What you'll bring to the table:
A  strong portfolio  with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (
** must submit to be considered**)
6+ years of experience in AAA video game production with  a track record of shipped titles
Proficiency in industry standard 3D modeling, sculpting, and texturing software
Experience shipping environment art in multiple game engines.
Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
Strong knowledge of game production pipelines
Strong proactive collaboration and communication skills
Experience in training and mentoring other artists
English proficiency: B2 or higher required

Bonus Points!

Experience with Unreal Engine 5.

All applicants are required to submit their CVs in English as part of the application process.

Due to the high volume of applications,  we kindly ask you to not reach out to the Liquid…
Requisitos del puesto
10+ años Experiencia laboral
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