3D Visualisation Artist; Industrial Design Background
Verfasst am 2026-10-20
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Design & Architektur
Computergrafik / 3D / Animation
Your mission
To create high‑quality, optimized 3D hard‑surface models with clean, efficient topology suitable for low‑poly use in production, while generating bake maps (Normal, AO, Curvature) and photorealistic or stylized P textures that meet the project’s visual standards. The role includes rigging and animation of vehicles and environmental assets, demonstrating strong understanding of timing, weight, and physics. Ultimately, the mission is to import assets into the production pipeline, ensure seamless integration, and troubleshoot visual or technical issues to maintain a stable, high‑fidelity asset ecosystem.
Responsibilities- Blender rigging & animation — designing complex skeletal armatures, creating clean skin weights, and producing high‑fidelity animations (locomotion, tactical movements, weapon handling, mechanical systems) within Blender.
- Content pipeline & VBS4 integration — exporting, configuring, and testing 3D assets and animations inside VBS4, ensuring correct bone mapping, runtime triggers, and full engine compatibility.
- Multi‑state & damage animation — developing animation sets for object states, component destruction, and interactive environmental elements to enhance simulation realism.
- Real‑time performance optimization — optimizing rigs, vertex weights, and animation data to maintain high frame rates in large‑scale VBS4 environments without compromising visual quality.
- Cross‑disciplinary collaboration — working closely with AI researchers, military SMEs, simulation engineers, and designers in a highly collaborative environment.
- Deep‑dive problem solving — applying a “deep dive” mindset to identify root causes of technical issues and deliver lean, high‑value solutions.
- Startup‑style execution — operating with high autonomy in a fast‑paced environment, challenging legacy workflows and continuously improving the asset pipeline.
3+ years of 3D art experience — at least 3 years of professional experience as a 3D Artist / 3D Modeller in game development or closely related fields, with a strong portfolio demonstrating hard‑surface modelling, texturing, and asset integration.
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