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Senior Technical Artist - Shaders

in Frankfurt, 60306, Frankfurt am Main, Hessen, Deutschland
Unternehmen: Gunzilla Games
Vollzeit position
Verfasst am 2026-01-15
Berufliche Spezialisierung:
  • Software Entwicklung
    Spielentwickler, Software-Ingenieur, Video Spiele, Senior Entwickler
Stellenbeschreibung
Location: Frankfurt

Join to apply for the Senior Technical Artist - Shaders role at Gunzilla Games
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About Gunzilla Games

Founded in 2020, Gunzilla Games is an independent AAA game developer and publisher based in Frankfurt, Kyiv, and London. The company has released titles such as the free-to-play mobile game TECHNO CORE, the blockchain game GUNZ, and is developing the next‑generation battle royale Off The Grid. Gunzilla’s team brings talent from leading studios including Ubisoft, EA, THQ, and industry‑renowned creatives like Neill Blomkamp and Richard K.

Morgan.

About The Job

Gunzilla Games is seeking a Senior Technical Artist – Shaders to join the Off The Grid team, an AAA extraction battle royale shooter currently in Early Access on Play Station®5, Xbox® Series X|S, and PC. The role focuses on developing, maintaining, and optimising advanced shader and material systems in Unreal Engine to achieve cutting‑edge visual quality and performance across platforms.

Responsibilities
  • Design, implement, and optimise shader networks, master materials, and material functions in Unreal Engine
  • Collaborate with rendering engineers, lighting artists, and environment artists to achieve consistent, high‑quality visuals
  • Create shader‑based solutions for materials such as terrain blending, foliage, surfaces, and character rendering
  • Prototype and develop new shading techniques aligned with the game’s visual direction
  • Analyse GPU and rendering performance, identifying and addressing material‑related bottlenecks
  • Work with the Tech Art and Tools teams to build efficient, user‑friendly workflows for artists
  • Maintain documentation and ensure shader standards are applied across all art assets
  • Stay up to date on real‑time rendering innovations and integrate new techniques where applicable
  • Mentor other artists and provide guidance on material creation best practices
Requirements
  • Strong experience creating and optimising shaders and materials in Unreal Engine or a similar real‑time engine
  • In‑depth understanding of P  workflows, lighting models, and surface shading
  • Proficiency with Unreal Engine’s Material Editor, HLSL, and shader‑graph systems
  • Excellent collaboration and communication skills; comfortable working with multiple departments
  • Previously shipped at least one AAA title or comparable real‑time project
Pluses
  • Experience with validation & automation tools for VFX
  • Experience with Houdini to Unreal VFX pipelines
GUNZILLA OFFERS*
  • Unlimited paid vacation
  • Paid sick leave
  • Flexible working and work‑from‑home options
  • Health insurance
  • Bonuses
  • English/German courses
  • Public transportation support
  • Relocation & accommodation support
  • Office perks and gym membership
  • Benefits may vary by location and position
COME AS YOU ARE

Video games are for everyone. We encourage applicants from all backgrounds to apply; your application will be considered equally regardless of your background.

THE RECRUITMENT PROCESS
  • Apply via the role page and submit your CV via email.
  • If selected, you will be contacted by a recruitment team member.
  • Some roles may require a competency test which the recruitment team will support.
  • Zoom interviews will be conducted by the hiring manager or at our recruiting studio.
  • We will contact you after each interview with the outcome.
  • If you are not suited to this role, your details may be retained for future consideration (with your permission).
Seniority level

Mid‑Senior level

Employment type

Full‑time

Job function

Design, Art/Creative, and Information Technology

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Stellen-Anforderungen
10+ Jahre Berufserfahrung
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