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Technical Artist

in 80331, München, Bayern, Deutschland
Unternehmen: Hologate
Vollzeit position
Verfasst am 2025-12-29
Berufliche Spezialisierung:
  • Medien/Kreative Künste
    Computergrafik / 3D / Animation, Video Spiele, Digital Media, Video Produktion
Gehalts-/Lohnspanne oder Branchenbenchmark: 80000 - 100000 EUR pro Jahr EUR 80000.00 100000.00 YEAR
Stellenbeschreibung

About the Role

HOLOGATE is looking for a skilled and versatile Technical Artist (m/f/d) to strengthen our Art & Development teams. In this role, you will work at the intersection of art and technology, ensuring that sound, visual effects, and animations are seamlessly integrated into our immersive XR and VR experiences.

With a strong focus on audio implementation in Unreal Engine
, real-time VFX
, and animation workflows
, you will play a key role in elevating the quality, performance, and emotional impact of our products—ranging from entertainment experiences to enterprise and training solutions.

We Offer
  • The opportunity to work in an innovative, fast-growing international technology company
  • Room for ownership and the ability to actively contribute to our creative and technical development
  • Flat hierarchies, short decision-making processes, and a dynamic work environment
  • Flexible working hours
  • A motivated, creative team and a company culture built on openness and progress
Your Responsibilities
Sound & Audio (Unreal Engine Focus)
  • Implement, optimize, and maintain sound systems in Unreal Engine
  • Integrate spatial audio, sound cues, sound classes, and sound mixes
  • Collaborate with designers and programmers to ensure immersive and responsive audio behavior
  • Optimize audio performance for real-time XR/VR applications
VFX & Real-Time Effects
  • Create and implement real-time visual effects using Niagara and Unreal Engine
  • Optimize VFX for performance while maintaining high visual quality
  • Collaborate with artists and developers to integrate effects into gameplay and interactions
Animation & Technical Art
  • Support and implement character and object animations in Unreal Engine
  • Bridge animation, rigging, and engine implementation
  • Troubleshoot animation- and shader-related issues
  • Support technical pipelines and workflows between Art and Development
General Technical Art Responsibilities
  • Act as a technical interface between artists and programmers
  • Optimize assets, shaders, and effects for performance and stability
  • Develop and maintain tools, workflows, and documentation to improve production efficiency
  • Support profiling, debugging, and optimization in Unreal Engine
Your Profile
  • Professional experience as a Technical Artist, Technical Animator, or similar role
  • Strong hands‑on experience with Unreal Engine (UE4/UE5)
  • Proven experience with audio implementation in Unreal Engine
  • Experience creating and implementing real-time VFX (Niagara)
  • Solid understanding of animation pipelines and real-time animation systems
  • Strong technical understanding of performance optimization in real-time environments
  • Ability to collaborate closely with artists, designers, and programmers
  • Structured, solution‑oriented working style
  • Very good English skills;
    German is a plus
Nice to Have
  • Experience with XR, VR, or real-time simulation projects
  • Knowledge of audio middleware (e.g Wwise, FMOD)
  • Experience with shaders, materials, and Blueprint scripting
  • Experience supporting complex, multi‑platform real-time applications
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