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Software Optimization Engineer – GPU, Hardware-Accelerated Media; FFmpeg, HandBrake, Intel Quic

in 80331, München, Bayern, Deutschland
Unternehmen: Jobtailor
Vollzeit position
Verfasst am 2026-07-29
Berufliche Spezialisierung:
  • Software Entwicklung
    Software-Ingenieur, Software-Architekt, C++ Entwicklung, Computer Software
Gehalts-/Lohnspanne oder Branchenbenchmark: 120000 - 160000 EUR pro Jahr EUR 120000.00 160000.00 YEAR
Stellenbeschreibung
Stellenbezeichnung: Software Optimization Engineer – GPU, Hardware-Accelerated Media (FFmpeg, HandBrake, Intel Quic[...]

Role Overview

  • A unique Software Engineering position combining leading‑edge media software engineering work with software and hardware architectural influence and deep GPU/media domain expertise.
  • Deliver industry‑leading hardware‑accelerated video solutions on Intel Graphics architecture to the market.
  • Work with leading open‑source media communities (FFmpeg, Hand Brake, VLC, etc.), independent software vendors, broadcasters, and content‑creation partners.
  • Ensure that hardware‑accelerated encode, decode, transcode, and video‑processing pipelines run optimally on Intel client and workstation platforms.
  • Utilize deep expertise in Intel Quick Sync Video (QSV), oneVPL/VPL, Video Acceleration APIs (VA‑API on Linux, D3D11/12 Video on Windows), and modern codec standards.
  • Research, develop, prototype, and upstream contributions that drive adoption of Intel media capabilities across the open‑source ecosystem.
  • Support and influence software development during all phases of the lifecycle, including feature definition, project setup, execution, upstream review and integration, and go‑to‑market activities.
  • Provide technical training, consultation, and hands‑on assistance to open‑source maintainers and ISV developers.
  • Engage with open‑source maintainers and ISV partners to provide performance analysis and technical guidance throughout the software lifecycle.
  • Interface with Intel engineering groups to resolve issues affecting customer and community success.
  • Serve as the voice of the open‑source media ecosystem within Intel, researching emerging codecs and standards, and staying current with industry advancements.
Requirements
  • Degree or equivalent experience in a scientific or engineering discipline.
  • Advanced experience programming in modern C and C++.
  • Advanced experience with hardware‑accelerated video programming using one or more of the following:
    Intel Quick Sync Video / oneVPL / libmfx VA‑API DXVA and Direct3D 11/12 video on Windows NVENC/NVDEC Equivalent technologies.
  • Hands‑on experience contributing to or extending FFmpeg, Hand Brake, or comparable open‑source media projects (e.g., libav, GStreamer, x264/x265, SVT‑AV1, dav1d).
  • Solid understanding of modern video codec standards (AVC/H.264, HEVC/H.265, AV1, VP9, and awareness of VVC).
  • Understanding of media containers and streaming protocols such as MP4, MKV, MPEG‑TS, RTMP, SRT, HLS, and DASH.
  • Strong problem‑solving, communication, and collaboration skills, including the ability to work effectively within public mailing lists and open‑source review processes.
  • Self‑motivated and capable of working independently.
  • Excellent written and verbal English communication skills.
  • Ph.D. in Computer Science, Electrical Engineering, or a related field. (Additional Qualification)
  • Demonstrated record of accepted upstream patches in FFmpeg, Hand Brake, or related projects (please provide commit or pull request links). (Additional Qualification)
  • Experience with oneVPL/VPL runtime, Intel Media SDK legacy stack, or Intel Graphics media driver components (e.g., media-driver, libva, intel‑vaapi‑driver). (Additional Qualification)
  • Experience with AI‑assisted media workloads such as super‑resolution, denoising, frame interpolation, and scene or shot detection using OpenVINO, DirectML, ONNX Runtime, or PyTorch. (Additional Qualification)
  • Experience with low‑level GPU programming using Vulkan Video, OpenGL, DirectX, Metal, or compute APIs such as SYCL, DPC++, OpenCL, or CUDA. (Additional Qualification)
  • Experience with Intel software development and performance analysis tools such as VTune, Graphics Trace Analyzer, Metrics Discovery API, Intel C/C++ Compiler, or TBB. (Additional Qualification)
  • Proven experience with performance profiling, debugging tools, and bitstream analysis for media applications. (Additional Qualification)
  • Understanding of CPU, GPU, fixed‑function media IP, SoC, or DSP architectures. (Additional Qualification)
  • Working knowledge of Windows and Linux development environments, including building, packaging, and CI workflows for open‑source media stacks. (Additional Qualification)
  • Familiarity with streaming and broadcast workflows, including OBS, FFmpeg‑based ingest pipelines, live transcoding, and quality metrics tools such as VMAF and SSIMULACRA
    2. (Additional Qualification)
  • Experience managing relationships with open‑source maintainers and ISV partners. (Additional Qualification)
  • Experience planning and executing software projects, benchmarking, and CI‑driven validation of media software stacks. (Additional Qualification)
  • Additional language skills are a plus.
Core Competencies

Demonstrates advanced expertise in hardware‑accelerated video programming and modern codec standards, with a strong focus on contributing to open‑source media projects. Proficient in performance analysis and technical guidance within the software development lifecycle, particularly in Intel Graphics architecture.

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