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Doctoral Researcher in Interactive and Immersive Simulation of Animal Navigation Quantum Biology

in 26121, Oldenburg, Niedersachsen, Deutschland
Unternehmen: UOL
Vollzeit position
Verfasst am 2026-10-17
Berufliche Spezialisierung:
  • Forschung/Entwicklung
    Forschungswissenschaftler, Datenwissenschaftler, Biomedizinische Wissenschaft
Gehalts-/Lohnspanne oder Branchenbenchmark: 52000 - 60000 EUR pro Jahr EUR 52000.00 60000.00 YEAR
Stellenbeschreibung
Stellenbezeichnung: Doctoral Researcher in Interactive and Immersive Simulation of Animal Navigation in the Quantum Biology and
About us:

The Quantum Biology and Computational Physics Group at the University of Oldenburg invites applications for a three-year doctoral research position at the interface of computer science, physics, and biology. The project investigates how interactive and immersive simulation can help scientists explore, experiment with, and reason about computational models of animal navigation.

Animals navigate using multiple environmental and sensory cues. Computational models allow researchers to investigate possible mechanisms, test hypotheses, and predict movement patterns. This PhD will develop and scientifically evaluate interactive approaches that make such models more accessible to systematic exploration, comparison, and interpretation. Virtual and mixed reality are promising approaches, alongside conventional desktop and potentially web-based interfaces.

Research questions
  • How can researchers interactively vary model parameters, assumptions, sensory cues, and competing navigation hypotheses?
  • Under which conditions do immersive interfaces (VR/MR) offer advantages over conventional interfaces for exploring complex navigation simulations?
  • How can interactive representations help connect individual simulated decisions and trajectories with population-level or large-scale movement patterns?
  • How can the scientific value of different interaction techniques be evaluated in realistic research tasks?
Your tasks:
  • Develop a research framework for visualizing and interacting with computational models of animal navigation.
  • Design and implement methods to explore parameters, manipulate assumptions, compare hypotheses, and inspect simulated outcomes.
  • Integrate existing or newly developed navigation models and simulation data into interactive environments, potentially using Unity, Unreal Engine, or other appropriate technologies.
  • Design and conduct evaluations with researchers to assess how different interfaces support scientific exploration, interpretation, and reasoning.
  • Collaborate closely with scientists in physics, biology, and computer science; document and disseminate results through scientific publications and presentations.
  • Pursue an independent doctoral research project leading to a PhD.
Your profile:

Required qualifications:
  • Master's degree (or equivalent) in Computer Science, Physics, Computational Biology, Engineering, Human-Computer Interaction, or a closely related discipline.
  • Strong programming skills, for example in Python, C++, C#, or comparable languages.
  • Experience in interactive software development, simulation, scientific computing, visualization, or related areas.
  • Interest in computational modelling and in investigating scientific questions through software and empirical evaluation.
  • Excellent written and spoken English; ability to work independently and collaboratively in an interdisciplinary team.
  • Advanced experience with machine learning methods
Desirable qualifications
  • Experience with VR/MR, Unity or Unreal Engine, 3D interaction, or immersive visualization.
  • Knowledge of human-computer interaction, user studies, usability evaluation, or visual analytics.
  • Experience with agent-based modelling, animal movement, navigation, ecological simulation, or trajectory analysis.
  • Familiarity with reproducible research software, data pipelines, or scientific visualization.
Possible additional application: science communication

Methods developed for scientific research may also be adapted into accessible interactive demonstrations for public outreach, for example through VR/MR or web-based experiences at science events. This is a secondary opportunity rather than a separate educational-software development objective.

We offer:

The Quantum Biology and Computational Physics Group () develops computational approaches…

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