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Lead Engineer; Mobile

Online/Außer Haus - Idealerweise für Kandidaten in
10115, Berlin, Berlin, Deutschland
Unternehmen: Sixteen Tons Entertainment
Vollzeit, Fernarbeit/Heimarbeit position
Verfasst am 2026-06-04
Berufliche Spezialisierung:
  • Software Entwicklung
    Software-Ingenieur, Spielentwickler
Gehalts-/Lohnspanne oder Branchenbenchmark: 80000 - 100000 EUR pro Jahr EUR 80000.00 100000.00 YEAR
Stellenbeschreibung
Stellenbezeichnung: Lead Engineer (Mobile)

Lead the engineering effort on EMERGENCY HQ
, a successful live mobile title. You’ll set technical direction for features and live‑ops, keep the game fast and stable across devices, and help a small team deliver with quality and speed.

Whatioq you’ll do
  • Own the technical roadmap for live features, systems, and events; scope with Product and Design and deliver to clear milestones.
  • Lead engineers through mentoring, code reviews, and sensible standards; foster an ownership culture over micromanagement.
  • Architect and implement gameplay, meta, and content pipelines that scale forlive‑ops (economy/progression hooks, events, reward systems).
  • Maintain performance and stability targets (frame time, memory, crash‑free rate); profile and optimise for a wide device range.
  • Own CI/CD and release health: build pipelines, automated checks, branch strategy, store submissions, hotfix flow.
  • Integrate and maintain analytics/telemetry, remote config/feature flags, A/B testing, MMP/attribution (incl. SKAN) and IAP flows.
  • Keep SDKs and platform requirements current (ad mediation, analytics, push, store policies for iOS/Android).
  • Partner with QA on test strategy (automation where sensible) and raise the quality bar for every release.
What you bring
  • 5+ years in software engineering with 2+ years shipping mobile games in Unity/C#; proven live‑ops experience.
  • Experience leading engineers or a squad; strong ownership, good planning, and clear communication.
  • Solid grasp of mobile performance (profilers, GC/memory, async), asset/Addressable‑style content pipelines, and reliability practices.
  • Comfort with CI/CD and version control (Git); release management and store submission know‑how.
  • Familiarity with analytics/event schemas, remote config, A/B testing, iOS privacy/SKAN, and IAP receipt/entitlement flows.
  • Professional English.
Nice to have
  • Collaboration experience with backend/services teams (APIs, cloud functions, feature flags).
  • Exposure to ad tech and mediation SDKs; interest in data‑informed experimentation.
  • A feel for systems/gameplay design and player experience.
Why 16 Tons Entertainment
  • Stability & success:
    EMERGENCY HQ has been live for 7 years and 2025 is our best year yet
    .
  • Original game, great team: we build, own, and operate our own IP with a tight, collaborative crew.
  • Ownership over micromanagement: we set clear goals and give you responsibility and autonomy to deliver results—support when you need it, freedom when you don’t.
  • Great office in a vibrant Berlin neighbourhood (Friedrichshain) with plenty of home office possible.
Apply

Send your CV/Linked In and a brief portfolio or repo samples to appli with subject “Lead Engineer – EMERGENCY HQ”.

Seniority level

Associate

Employment type

Full-time

Job function

Other

Industries

Computer Games

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