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Senior Playable Ads Programmer

Online/Außer Haus - Idealerweise für Kandidaten in
Deutschland
Unternehmen: Greenhouse Software, Inc.
Fernarbeit/Heimarbeit position
Verfasst am 2026-10-03
Berufliche Spezialisierung:
  • Software Entwicklung
    Spiel- & 3D/XR-Entwicklung
Gehalts-/Lohnspanne oder Branchenbenchmark: 60000 - 90000 EUR pro Jahr EUR 60000.00 90000.00 YEAR
Stellenbeschreibung

At Naphora Games Group
, we’re building more than games, we’re building a global team of ambitious, driven people who are hungry to learn, experiment, and raise the bar for the next generation of games.

We collaborate openly, move fast, and challenge ourselves every day to build better, smarter, and faster.

Our goal is to create world-class games that players around the globe love and remember. If you thrive in a high-performance, ownership-driven environment and want to make a real impact, you’ll fit right in with us.

Role

Summary:

We’re looking for a Mid-Senior Playable Programmer / Creative Technical Artist to join our growing team at Naphora Games Group and help us create high-performing playable ads and creative content for our mobile games.

This is a fully remote position open to candidates from any location
, with availability to work in alignment with our Saudi Arabia working schedule (Sunday-Thursday, 9:00 AM–5:00 PM KSA time).

The role combines technical development and creative production, using Unity, C#, Luna Playable, and other relevant technologies to build, iterate, and optimize interactive playable experiences and performance-focused video creatives.

Working closely with AI Engineering, Design, Marketing, UA, Product, Art, and Engineering, you’ll be part of a fast-paced environment where rapid experimentation, high-volume testing, and iteration are a big part of how we work.

You’ll also have the opportunity to contribute to our internal creative production and AI-assisted tools and workflows, helping us find faster and more scalable ways to produce and test creatives.

Responsibilities Playable Development & Prototyping
  • Develop and maintain playable ads and gameplay prototypes using Unity, C#, Luna Playable, and other relevant technologies
  • Build responsive gameplay interactions, UI flows, animations, visual feedback, and creative effects
  • Rapidly prototype and iterate on gameplay and interactive creative concepts
  • Build reusable gameplay systems, modular templates, components, and scalable architectures
  • Write clean, maintainable, and reusable code where applicable
  • Optimize playables for performance, loading time, file size, and cross-device/platform compatibility
Creative Production & Performance
  • Create and iterate on video advertising creatives, gameplay-based videos, and performance marketing assets
  • Produce a high volume of playable and video creative variations for testing
  • Iterate on creatives based on testing results, analytics, and UA performance
  • Experiment with different gameplay concepts, creative formats, hooks, interactions, and technical approaches
  • Support debugging, testing, analytics integrations, creative validation, and quality control
AI, Tools & Automation
  • Collaborate with AI Engineers on AI-generated playable, video creative, and automation workflows
  • Help develop, test, validate, and improve internal tools used for playable and creative production
  • Explore AI-assisted development and creative production workflows
  • Experiment with new tools, engines, technologies, and approaches that can improve the speed and scale of creative production
  • Work closely with Marketing, UA, Product, Design, Art, AI, and Engineering teams
  • Translate creative concepts into technically feasible and engaging playable experiences
  • Collaborate on creative testing and iteration based on performance data and learnings
  • Contribute ideas and technical solutions throughout the creative development process
Success Looks Like
  • Building polished, responsive, and technically reliable playable ads
  • Producing and iterating on playable and video creatives quickly and at high volume
  • Creating reusable systems and templates that make creative production faster and more scalable
  • Delivering playables that meet performance, loading time,…
Stellen-Anforderungen
10+ Jahre Berufserfahrung
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