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Embedded Software Graphic Expert; f​/m​/x

in 89040, Ulm, Baden-Württemberg, Deutschland
Unternehmen: BMW Group
Vollzeit position
Verfasst am 2026-06-20
Berufliche Spezialisierung:
  • Software Entwicklung
    Software-Architekt, C++ Entwicklung, Eingebettete Systeme, Eingebettete Software ingenieur
Gehalts-/Lohnspanne oder Branchenbenchmark: 60000 - 80000 EUR pro Jahr EUR 60000.00 80000.00 YEAR
Stellenbeschreibung
Stellenbezeichnung: Embedded Software Graphic Expert (f/m/x)

Embedded Software Graphic Expert (f/m/x)

At BMW Car IT, a wholly owned subsidiary of BMW AG, we live and breathe software. We design and implement embedded software for electronic control units of the BMW cars as well as related tools and frameworks. By delivering software all the way from the idea to the final product we lead BMW into the future of digitalization and mobility.

We develop innovative graphics software for embedded automotive systems, collaborating closely with UX, hardware, and system architecture teams to deliver premium in-vehicle experiences.

What awaits you?

  • You design and develop modern graphics software for embedded systems in current and future BMW vehicle platforms.
  • You develop and optimize graphics stacks, including OpenGL ES, Vulkan, and GPU driver integration for embedded automotive systems.
  • Furthermore, you implement rendering pipelines, compositing mechanisms, and performance-critical graphics functions.
  • You work with hardware suppliers to integrate GPUs and display controllers.
  • Moreover, you analyze and improve runtime performance, memory usage, and rendering latency.
  • You ceate tools and frameworks for validating graphics functions and contribute throughout the full software development lifecycle, from requirements to series release.

What should you bring along?

  • Strong proficiency in graphic stacks for embedded systems and hands‑on experience with graphics APIs such as OpenGL ES, Vulkan, EGL and GPU Drivers.
  • Extensive experience in Android graphics architecture (Surface Flinger, Hardware Composer) and the Linux graphics stack (wayland, kms, drm).
  • Good understanding of GPU architectures, rendering pipelines, real‑time system constraints, and experience with debugging/profiling tools like Render Doc, perf, and Valgrind.
  • Several years of professional experience in embedded software development and quality assurance in the automotive industry, focusing on graphics.
  • Familiarity with software architectural modeling methods, HMI frameworks (Qt, Kanzi, Unity, Unreal Engine), automotive functional safety standards (ISO 26262), and CI/CD pipelines are advantageous.
  • Fluency in English;
    German is a plus.

Would you like to shape the future of automotive graphics software and deliver state‑of‑the‑art visual experiences? Apply now!

Note: Please apply exclusively online via our career portal. Applications via other channels (esp. e‑mail) cannot be considered.

Earliest starting date: from now on

Type of employment: unlimited

Working hours: full‑time

If you have any questions, please contact the responsible department.

At the BMW Group, we place great importance on equal treatment and equal opportunities. Our recruiting decisions are based on the personality, experience, and skills of the applicants. Learn more here.

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