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Job Description & How to Apply Below
We are looking for a high-performing Game Artist (2D + 3D) to join our fast-growing consumer app studio.
As a Game Artist, you will create visually compelling 2D and 3D game assets , characters, environments, UI elements, and effects that ship directly into production games.
You will play a central role in defining the visual identity, feel, and moment-to-moment delight of our games—working closely with game designers and engineers to bring mechanics, progression systems, and rewards to life.
If you love building game-ready art, enjoy animating characters and effects, and want to work in a fast-paced, results-driven environment with massive upside—this is for you.
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About Triplespeed Triplespeed is a fast-moving app studio that’s profitable, scaling multiple consumer products to $10M+ per year in revenue , and growing rapidly month-over-month.
We build and scale consumer apps and games at speed - and we’re looking for a Game Artist who wants to own the visual quality and polish of products used by millions of players worldwide.
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Key Responsibilities
Create 2D and 3D game art assets that are production-ready and optimized for real-time gameplay.
Design and model characters, props, environments, UI elements, icons, and effects .
Produce animated assets , including: 2D sprite animations, 3D character and object animations. Visual effects (VFX) and game feedback animations
Work closely with game designers and engineers to ensure art supports gameplay clarity, feedback, and fun.
Export and deliver assets in game-engine–ready formats (Unity-compatible).
Maintain visual consistency across games while adapting style to different genres and mechanics.
Iterate quickly based on play testing, performance constraints, and design feedback.
Optimize assets for performance (poly count, texture size, draw calls, etc.).
Contribute to the overall art direction and visual style of new games.
(Future) Grow into a senior or lead artist role owning art direction across multiple games.
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Who Can Apply
Artists with 1–5 years of experience in game art (mobile, indie, or casual/hypercasual games preferred).
Strong experience with both 2D and 3D game art (not one or the other).
Proven ability to create game-ready assets , not just illustrations or renders.
Comfortable working in fast iteration cycles and shipping frequently.
Strong attention to detail and visual polish.
Must be based in Bangalore or willing to relocate.
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Required Skills
2D Game Art
Sprite sheets and frame-based animations
UI elements, icons, buttons, HUDs
2D effects (hits, rewards, transitions, feedback)
Tools:
Photoshop, Illustrator, Figma, After Effects (or equivalent)
3D Game Art
Low- to mid-poly 3D modeling
Texturing and materials
Exporting Unity-compatible FBX assets
Basic lighting and scene setup
Tools:
Blender or Cinema4D, Substance Painter (or equivalent)
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Preferred / Bonus Experience
Character rigging and humanoid animation
Experience creating VFX for games (particles, trails, impact effects)
Prior work on mobile games, hypercasual games, or casual games
Familiarity with Unity asset pipelines
Understanding of performance constraints in mobile games
Experience collaborating closely with engineers in a production environment
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Tools & Technologies 2D / Motion
Photoshop
Illustrator
After Effects
Figma
3D
Blender or Cinema4D
Substance Painter / Designer
Exporting optimized FBX files
Game Engine
Unity-compatible assets
Sprite sheets for 2D animations
Low-poly, optimized 3D models
Position Requirements
10+ Years
work experience
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