Build Engineer; On-Site
Listed on 2025-12-04
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Software Development
Software Engineer, Game Development / Testing
Location: New Westminster
Overview
About Offworld Industries:
Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.
Fast forward to 2025, Offworld has almost 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers:
Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. Joining the Central Tech team as a Build Engineer is an opportunity to work closely with creative and technical teams to deliver solutions that support highly regarded game titles at Offworld Industries.
The ideal candidate must have experience with CI/CD build systems, such as Jenkins, Team City, and Git Lab CI/CD, and with managing build and release pipelines for games built on the Unreal Engine 5.
They will be passionate about reducing manual work via automation while supporting the development team to ensure the delivery of changes is efficient, reliable, and well understood. They will leverage continuous delivery principles such as automation, continuous improvement, and a constant drive for quality to set the game teams up for success. With a curious nature, they will stay current with developments in the community, empowering others in the studio to pursue quality in their work.
Responsibilities- Developing, improving, and maintaining Unreal-Engine-based game build pipelines and related tools to reduce wait times and lower operational costs.
- Developing and improving scalable and maintainable infrastructure, on premise and in the cloud, for delivering our games and their contents efficiently, effectively, and timely.
- Being a champion of automation to solve build, testing, and content delivery challenges on AAA-quality games.
- Collaborating with game teams to optimize their respective workflows around the build infrastructure.
- Implementing, deploying, and operating testing and profiling frameworks for our games.
- Establishing best practices for test automation and helping game teams adopt them in the development and release cycles.
- Upholding code quality and implementing sustainable operational practices for automated testing tools.
- Implementing or integrating solutions for build distribution across all supported platforms.
- Coordinating and managing the build and deployment workflows and processes for multiple products on multiple hardware platforms to various game stores.
- Developing robust workflows to deploy changes in a Live Ops environment.
- Designing and documenting new processes related to the build and testing systems.
- Surveying and notification of console development changes in support of the game teams.
- Being innovative and efficient at problem solving.
- Taking responsibility for your own work and contributing to an environment where others feel enabled to do the same.
- Demonstrating a strong sense of initiative and ownership.
- Participating in peer code reviews to learn, teach, and advocate for high coding standards.
- CI/CD build systems such as Jenkins for building a game on the Unreal Engine for PC and console platforms.
- Previous experience with managing and operating build systems is essential.
- In-depth knowledge of Perforce.
- Know how to setup a performant build and release pipeline using tools provided by the Unreal Engine, including but not limited to the Unreal Build Tool, the Automation System, Build Graph, and Unreal Game Sync .
- Broad understanding of automated testing methodologies.
- Groovy and JobDSL for Jenkins.
- Python for just about anything.
- Good working knowledge of Powershell, batch, and shell scripting,…
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