Graphics Rendering SW Engineer
Listed on 2025-10-27
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Engineering
AI Engineer, Software Engineer, Computer Science
This role is for a senior graphics algorithm expert with a strong background in real-time rendering algorithms on GPU, or a background in other advanced use of graphics and rendering algorithms to join a team working at the forefront of 3D graphics algorithm development. The successful candidate will propose new ideas and develop new algorithms for real-time rendering applications, especially for 3D games.
You should have a strong understanding of graphics algorithms used in game engines (Unreal, Unity), e.g., deferred shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and ray tracing is also important.
- Propose new ideas and develop new graphics/rendering algorithms for mobile GPU.
- Analyze GPU applications to generate performance/power improvement, profile and optimise rendering code and GPU shaders.
- Publish research papers or patents for new graphics algorithms.
- Technical lead for the graphic algorithm team.
- BSc or MSc in relevant discipline (CS, EE, etc.).
- Extensive experience in implementing real-time rendering algorithms, ray tracing or global illumination algorithms.
- Excellent GPU shader programming skills using GLSL or HLSL, etc.
- Hands-on experience with one or more of the following graphics API:
Vulkan, OpenGL, Metal, DirectX
11 or 12 and/or OpenCL. - Excellent programming skills using C or C++
- PhD in relevant field
- Experience in rendering algorithms used in game engines (Unreal, Unity, Cry Engine) is highly desirable.
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