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Texture Artist - Film & Episodic

Job in City Of London, Central London, Greater London, England, UK
Listing for: Framestore Limited
Full Time position
Listed on 2026-01-06
Job specializations:
  • Creative Arts/Media
    Video Game
  • Entertainment & Gaming
    Video Game
Salary/Wage Range or Industry Benchmark: 60000 - 80000 GBP Yearly GBP 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Location: City Of London

The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

This is a new role within our team. Texture Artists play a key role in bringing our CG creatures and hard-surface models to life by creating a wide range of high-quality texture maps for use in production.

Working closely with Modelling, Look Development, and Environment teams, they help deliver photo-real assets for high-end visual effects projects.

In this role, Texture Artists will:

  • Create high-quality texture maps appropriate to your skill level and meet the needs of the project.
  • Collaborate with the CG Supervisor and Lead Texture/Lookdev Artists to achieve the required look for characters and hard-surface assets.
  • Maintain clear and consistent communication with Lookdev, Modelling, Environment, and Production teams.
  • Perform quality checks on texture maps before publishing to ensure consistency and accuracy.
  • Work within agreed schedules and deadlines while maintaining the highest standards.
  • Keep Production and Leads informed of progress, challenges, and delivery timelines.
  • Contribute to the team by sharing workflow tips, techniques, and reference materials.
  • Stay current with new tools, software, and emerging technology relevant to the discipline.
Requirements
  • Extensive knowledge and production experience of Mari.
  • Strong knowledge and production experience of Substance Painter & Designer.
  • The ability to work within a team of other Texture Artists or independently.
  • A commitment to creative collaboration within the team and with other departments.
  • Proactive and excellent communication, organisation and interpersonal skills.
  • Creative problem-solving skills.
  • The proven ability to work well under pressure.
  • Open to direction and able to embrace change.
  • Attention to detail.
  • Comprehension of colour spaces principles and Aces color management.
  • Experience with reference calibration.
  • Reliable, with good timekeeping and the ability to meet set deadlines.
  • Look-development skills or experience.
Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

To apply , please complete the linked application form or email your resume and portfolio to  with the subject line:
Texture Artist - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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