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Applied Scientist

Job in City Of London, Central London, Greater London, England, UK
Listing for: Block MB
Full Time position
Listed on 2025-12-30
Job specializations:
  • IT/Tech
    Computer Graphics / 3D / Animation, Data Scientist, Digital Media / Production, Artificial Intelligence
Job Description & How to Apply Below
Location: City Of London

Applied Research Scientist – 3D, P  & Generative Models

London preferred | Full-time | Visa sponsorship available

The mission

Help turn messy, real‑world photos into production‑ready, P ‑accurate 3D assets using generative models. This is a small, graphics‑focused startup working with high‑end film, games and immersive studios, building tools that quietly sit behind some very pretty pixels.

The role

You’ll be the researcher driving the models that predict material properties and generate geometry from multi‑view image data. Your work won’t live in a PDF – it will ship into real artist workflows, fast, and help automate the jump from photos to textured, physically‑based assets.

What you’ll do
  • Propose, implement and evaluate state‑of‑the‑art models for P  material prediction and 3D asset creation.
  • Build on top of modern vision transformers and diffusion‑style architectures to extract maps like roughness, normals, specular and diffuse from images.
  • Design models that respect multi‑view consistency and can work from dense shots through to sparse or text‑conditioned inputs.
  • Run experiments, define baselines and track progress against product‑level quality bars, not just academic metrics.
  • Work closely with engineering teams to get your models into production tools and influence how a unique 3D / P  dataset is collected and used.
What you bring
  • PhD (or equivalent experience) in ML, computer vision, graphics or a closely related field.
  • Strong PyTorch skills and experience training models on large‑scale image or 3D data.
  • Track record in generative AI, material estimation, 3D‑aware learning or similar high‑impact research areas.
  • Comfortable taking ideas from sketch → prototype → evaluated model, quickly.
  • Bonus: photogrammetry, material / UV workflows, P  and shading models, self‑supervised methods (e.g. CLIP‑style), 3D reconstruction, inverse rendering or texture synthesis.
Why you might care
  • Work at the crossroads of 3D graphics, physically‑based rendering and generative AI, using rare, real‑world P  capture data rather than synthetic assets.
  • Collaborate directly with artists, engineers and studios who will rely on your models to remove manual texturing from their workflows.
  • Competitive salary, equity, flexible hybrid setup in London.
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