More jobs:
Applied Scientist
Job in
City Of London, Central London, Greater London, England, UK
Listed on 2025-12-30
Listing for:
Block MB
Full Time
position Listed on 2025-12-30
Job specializations:
-
IT/Tech
Computer Graphics / 3D / Animation, Data Scientist, Digital Media / Production, Artificial Intelligence
Job Description & How to Apply Below
Applied Research Scientist – 3D, P & Generative Models
London preferred | Full-time | Visa sponsorship available
The missionHelp turn messy, real‑world photos into production‑ready, P ‑accurate 3D assets using generative models. This is a small, graphics‑focused startup working with high‑end film, games and immersive studios, building tools that quietly sit behind some very pretty pixels.
The roleYou’ll be the researcher driving the models that predict material properties and generate geometry from multi‑view image data. Your work won’t live in a PDF – it will ship into real artist workflows, fast, and help automate the jump from photos to textured, physically‑based assets.
What you’ll do- Propose, implement and evaluate state‑of‑the‑art models for P material prediction and 3D asset creation.
- Build on top of modern vision transformers and diffusion‑style architectures to extract maps like roughness, normals, specular and diffuse from images.
- Design models that respect multi‑view consistency and can work from dense shots through to sparse or text‑conditioned inputs.
- Run experiments, define baselines and track progress against product‑level quality bars, not just academic metrics.
- Work closely with engineering teams to get your models into production tools and influence how a unique 3D / P dataset is collected and used.
- PhD (or equivalent experience) in ML, computer vision, graphics or a closely related field.
- Strong PyTorch skills and experience training models on large‑scale image or 3D data.
- Track record in generative AI, material estimation, 3D‑aware learning or similar high‑impact research areas.
- Comfortable taking ideas from sketch → prototype → evaluated model, quickly.
- Bonus: photogrammetry, material / UV workflows, P and shading models, self‑supervised methods (e.g. CLIP‑style), 3D reconstruction, inverse rendering or texture synthesis.
- Work at the crossroads of 3D graphics, physically‑based rendering and generative AI, using rare, real‑world P capture data rather than synthetic assets.
- Collaborate directly with artists, engineers and studios who will rely on your models to remove manual texturing from their workflows.
- Competitive salary, equity, flexible hybrid setup in London.
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