More jobs:
Product Design Engineer - Audio Fit
Job in
Cupertino, Santa Clara County, California, 95015, USA
Listing for:
Apple
Full Time
position
Listed on 2026-10-31
Job specializations:
-
Engineering
Mechanical Engineer, Product Engineer, Engineering Design & Technologists, Manufacturing Engineer
Job Description & How to Apply Below
Team:
Hardware
Location:
Cupertino Posted:
Summary At Apple, we strive to invent the next generation of world-class consumer electronics. Sound is a vital part of our devices and customer experience. Our Audio Product Design (PD) team creates innovations that enhance music enjoyment, optimize communication, and refine sound across Apple’s wearable audio product line.
The Audio Fit PD team works to ensure optimal comfort, fit, stability, and performance across the population for our Air Pods products. We specialize in mechanical design, analysis, and prototyping, collaborating closely with teams such as Industrial Design, Human Factors, Biomechanics, Human Engineering, Soft Goods, and Acoustics. Our attention to detail directly influences products loved by millions.
Description As a member of the Audio Fit PD team, you will contribute throughout the product development cycle, including:
* Early concept ideation, prototyping, and testing to enhance Air Pods ergonomics
* Designing, executing, and analyzing user studies to inform product specifications for ergonomics-related efforts
* Design development and CAD modeling
* Detailed design, drafting, and statistical experiments
* You will work with research, design, and engineering teams to create architectures that meet product goals while delivering exceptional user comfort. Occasional domestic and international travel (10%+) is required.
Minimum Qualifications Bachelor’s degree in Mechanical Engineering, Product Design, or Biomedical Engineering3+ years of product design experience or equivalent
Proven experience in cross-functional, technical team environments
Experience in at least one area related to human factors (biomechanics, anthropometry, ergonomics, wearables, prosthetics, humanoid robotics, etc)
Proficiency in 3D CAD software
Proficiency in rapid prototyping and assembly of prototypes for early-stage testing
Strong analytical and problem-solving skills, including mechanical engineering theory and statistical tools
Familiarity with formal experimental design (DOE)
Understanding of engineering materials and manufacturing processes
Excellent verbal and written communication skills
Detail-oriented, able to manage multiple projects simultaneously
Adaptable to fast-paced, dynamic environments
Willingness to travel domestically and internationally (10%+)Preferred Qualifications
Experience with wearables or ergonomically-sensitive products
Experience with ear and head anatomy, and anthropometric data analysis
Hands on use of rapid prototyping and 3d scanning for fit, comfort, and usability evaluations
Direct experience designing, conducting, and analyzing user studies or simulations
Experience in consumer electronics, including industrial design, sensors, acoustics, PCBs, silicon, antennas, batteries, and thermal systems
Expertise in plastic and metal part design
Has taken at least one product from concept to completion as a PD / mechanical engineer
Familiarity with DFM, DFA, statistical tolerance analysis, GD&T, and FEA analysis
Familiarity working with overseas manufacturers
Knowledge of audio component modules and designing audio subsystems
Master’s degree in Mechanical Engineering (MSME)
Pay & Benefits At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit…
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