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Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
Warforge Studio | Doha, Qatar | Full-Time | On-Site/ Remotely From Anywhere
Who We Are?War Forge Studio is a tech startup founded in 2025, specializing in game development and innovative digital experiences for a global audience. The studio focuses on high-quality interactive entertainment that blends competition, creativity, excitement, and innovation. Its flagship project features distinctive gameplay and unique technological innovations, designed for gradual global expansion starting from the Middle East. War Forge Studio combines local talent with international expertise to build culturally resonant games that can compete worldwide.
Supported by strategic partnerships in technology, payment solutions, and esports, the studio aims to become a leading force in the gaming industry across the Middle East and beyond.
You'll own the bridge between our art vision and what actually ships in Unity. Working closely with our Art Director, you'll define how stylized realism translates into performant, production-ready assets, building the master P shaders that set our visual tone, the optimization standards that keep us fast on mobile, and the automated pipeline checks that catch heavy, unoptimized assets before they break the engine.
You'll be the person who turns ambitious visual targets into something that actually runs on a phone — without losing the stylized realism that makes our game unique.
- Build and maintain master P materials and shaders that define our in-engine visual language.
- Set up automated pipeline checks that catch unoptimized or oversized assets before they hit the engine.
- Own poly budgets, LOD strategy, and texture packing — balancing performance with our stylized realism look.
- Partner directly with our Art Director and 3D/concept artists to keep visual ambition and technical reality aligned.
- Help define best practices as the art team scales, so quality holds as headcount grows.
- Proven experience as a Technical Artist in game development, ideally mobile.
- Looking for 5+ years in experience in your craft.
- Deep knowledge of shader authoring (Shader Graph/HLSL), P workflows, and Unity rendering pipelines.
- Experience setting poly/texture/performance budgets for stylized 3D art.
- A track record of building tools or checks that prevent problems before they ship, not just fixing them after.
- Experience with automation/validation tooling in Unity.
Join us in building immersive experiences that push creative boundaries — even if you don't tick every box.
Position Requirements
10+ Years work experience(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).