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Intermediate Ui​/Ux Designer

Job in Durban, 3611, South Africa
Listing for: BETSoftware
Full Time position
Listed on 2026-01-02
Job specializations:
  • IT/Tech
    Digital Media / Production, UI/UX Design, Technical Writer
Job Description & How to Apply Below
Position: Intermediate Ui / Ux Designer

Responsibilities Research

  • Conduct in-depth user research, including user interviews, surveys, and competitive analysis.
  • Identify the potential users of the system in terms of geographic location, financial standing, culture, language and other factors.
  • Analyse what users are saying to reveal their user goals.
  • Analyse qualitative data and provide recommendations.
  • Present the data in ways that can be used to drive design: a) personas, b) user stories, c) user journey maps
  • Critically evaluate any previous user research and start your own research where appropriate.
  • Perform Synthesis and Ideation.
  • Identify the correct objectives and criteria for decision making.
  • Identify and ask the correct questions and leverage those people who ask the correct questions.
  • Hold focused idea generation sessions, with appropriate time limits.
  • Set expectations and direct/focus the discussion.
  • Be open to ideas which challenge existing views/opinions.
  • Avoid group thinking and other biases.
Information Architecture/Design
  • Develop and refine information architecture, conducting user flow analysis and information hierarchy.
  • Define meta data which may assist the organisation with better design decisions.
  • Establish the flow between a user and the solution to ensure shortest route to completion (user tasks).
  • Uncover and describe users’ patterns of usage/behaviour.
  • Organise, structure and label content, functions and features for the product in a logical and meaningful manner.
  • Make recommendations between different design patterns for organising content (such as faceted navigation, tagging, hub and spoke, etc).
  • Develop a controlled vocabulary for both development and users.
  • Analyse data for outliers and take appropriate action.
  • Run online and offline ticket/card sorting sessions, so development can prioritise improvements beyond merely technical and business requirements.
  • Understanding of user socio-cultural - time - historic - geographical - physical - markets - use – task.
  • Ensure the design is useful and accomplishes user goals, including non-practical benefits.
  • Use fundamental principles of visual design (like contrast, alignment, repetition and proximity) to de-clutter user interfaces.
  • Ensure the user can effectively and efficiently achieve their end objective with the shortest possible route
  • Ensure the user can easily find and complete their task/objective in an increasingly complex and varied product offering.
  • Ensure the user experience is credible with feedback, confirmations and appropriate messaging
  • Ensure the brand, image, identity, aesthetics and emotional design of the solution is desirable: appropriate typography – grids – page layouts – colour palettes – icons – organisational branding.
  • Ensure the design is accessible to users who may not have a full range of abilities, this includes impaired vision, hearing loss, motion impaired or learning impaired.
  • Plan and schedule user experience development in consultation with developers and project managers/scrum masters.
  • Constructively critique the work of team members, taking into consideration longer term relationships.
  • Explain and evangelise the cost-benefit of user experience activities with development and management
  • Lead the multidisciplinary team in terms of user experience and design by making appropriate and well thought out decisions.
  • Ensure the team remains engaged and involved with providing the optimum user experience.
  • Promote ongoing professional development of the team in UI/UX.
  • Complete Prototyping.
  • Translate ideas into interactions by developing prototypes and simulations.
  • Choose the appropriate fidelity of prototype for the phase of design.
  • Use fast iteration models to generate rapid turn arounds.
  • Create paper prototypes where needed.
  • Properly explore the design space before deciding on a solution.
  • Create interactive electronic prototypes where possible.
  • Perform Usability Evaluation.
  • Choose the most appropriate evaluation method: formative v summative test - moderated v unmoderated test - lab v remote test - usability testing v expert review - usability testing v A/B test - usability testing v survey
  • Interpret usability principles and guidelines and use them to identify likely problems in user…
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