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Lead Level Designer

Job in Guildford, Surrey County, GU1, England, UK
Listing for: ACTIVISION BLIZZARD UK LTD.
Full Time position
Listed on 2025-12-30
Job specializations:
  • Entertainment & Gaming
    Game Development / Testing, Video Game
Job Description & How to Apply Below

Overview

Job Description :

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Sinceourinception in 2009, the studio has delivered iconic titles including,, and, most recently,.

As industry leaders in first-person shooter development, our commitment to excellence is reflected in every detail of our games, from highly polished multiplayer experiences to emotionally engaging single-player campaigns. At Sledgehammer Games, we believe in pushing boundaries, redefining the possibilities of interactive storytelling, and setting new standards for visual and gameplay fidelity. Together, we aim to deliver world-class gaming content that continues to set the bar for quality, innovation, and player engagement.

We are excited to invite a talented and passionate developer to join our growing team as a Lead Single Player Level Designer based in our Guildford, UK studio. In this role, you will work collaboratively with our talented teams across the globe, including our locations in the United States, Australia, Canada, and the United Kingdom. If you re ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

To learn more about our studio, please visit us at

Permanent remote work is not available for this position.

Responsibilities
  • Act as the level design leader for Single Player content made by Sledgehammer Games.
  • Lead by example through hands-on creation of high-quality level content
  • Define and uphold best practices in level design, pacing and player readability.
  • Translate creative direction into clear, actionable design goals and documentation. Hold regular reviews and provide iterative feedback to the team to meet the required quality bar.
  • Build effective working relationships with key creative and production partners across Sledgehammer Games, helping to ensure consistency of output from the studio.
  • Work with stakeholders across other Activision studios to ensure content developed fits with creative pillars.
  • Provide leadership, mentorship, and career development for level designers of varying experience levels.
  • Work with user research during playtests to identify iterative improvements and changes.
  • Learn, understand, and improve the tools and workflow for the team.
  • Work with production teams to provide estimates and schedules for the Design team.
  • Communicate progress and resolution of issues with the ability to set guidelines for peers and support teams.
  • Represent the team’s work at global SHG all-hands meetings when required.
  • Partner with the recruitment team to identify key hires, taking an active role in building the core team.
  • Over time, become a key creative leader at the studio with a highly visible presence at team all-hands and other studio events, visiting other studios when required.
Minimum Requirements
  • Extensive industry experience working in AAA Game Design. Able to provide a professional portfolio that demonstrates prior experiences.
  • Previous experience as a Lead Designer, with experience of managing and mentoring a team (2+ designers)
  • Prior experience with technical scripting, ideally through text-based languages (C++, C#, Lua, or similar) or Unreal s Blueprints. A curiosity to learn and grow technical skills is strongly valued.
  • Expansive knowledge of game design with appreciation and understanding for the other disciplines.
  • Strong grasp of combat design, AI behaviours, player guidance and geometry building, flow and layout
  • Solid understanding of level design with ability to clearly discuss modern trends.
  • Strong communication and presentation skills, with the ability to pitch concepts clearly and concisely, and which demonstrate critical thinking.
  • Experience working with proprietary engines and toolsets including Unreal.
  • Analytical problem-solver with a passion for iteration and continuous improvement.
  • Passion and enthusiasm for narrative-driven Single Player games with a broad range of game experience.
  • An egoless attitude that encourages feedback and constructive critique, and enjoys working in a collaborative, iterative, and agile process.
  • Experience taking major AAA console and PC games from concept to completion.
  • Open to working in / relocating to Guildford, UK
Extra Points
  • Ideally shipped at least one title as a Lead Designer
  • Experience working on projects involving multiple internal and external partners, and with established franchises where close collaboration with publishing owners is required.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

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