2D Animator Technical Artist
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Entertainment & Gaming
Entertainer / Performer / Host
Job Description & How to Apply Below
Bring characters, effects, and game worlds to life.
We are recruiting for a game development studio creating online and mobile casino games. The team is looking for a hands-onanimator with strong animation fundamentals, a versatile creative toolkit, and an interest in making polished work function smoothlyin-game.
This role combines character animation, rigging, motion design, visual effects, and asset implementation. You will collaborate withartists and developers to take content from concept through animation, integration, troubleshooting, and final polish.
WHAT YOU WILL DO:- Animate characters, symbols, backgrounds, typography, interface elements, and game transitions.
- Build and animate 2D character and object rigs using Spine or comparable tools.
- Create original visual effects from the ground up, including particles, glows, celebrations, and gameplay effects.
- Produce polished motion graphics and animated sequences using After Effects and other animation tools.
- Prepare, export, and implement assets within the studio's game engine.
- Optimize animations, sprite sheets, textures, and other assets to balance visual quality, file size, load times, and performance.
- Collaborate with developers to configure animation behavior, troubleshoot issues, and resolve art-related bugs.
- Contribute concepts and mockups; estimate tasks, incorporate feedback, and maintain organized production files across multiple projects.
- Incorporate supplied artwork, stock footage, and AI-generated source material into cohesive content as projects require.
- A strong demo reel demonstrating timing, spacing, anticipation, weight, arcs, follow-through, and character performance.
- Professional animation experience in games, studio animation, advertising, motion design, or related production environments.
- Strong 2D animation skills, including rigged or puppeteered animation, and hands-on experience with Spine, After Effects, or comparable tools.
- Ability to create original effects and explain how you produced the finished work.
- Experience with Unity, Unreal, or a proprietary game engine, plus asset preparation, export workflows, and optimization.
- A generalist mindset, practical problem-solving skills, and clear communication with artists and developers.
Spine rigging, mesh deformation and weighting; mobile/casual/casino-game production; ability to read code or asset-behavior configurations; 3D animation, modeling, lighting or rendering; version control and production-tracking tools.
Applicants from outside casino gaming are welcome. Relevant work quality and demonstrated production skills are central to the review.
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