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Lead Environment Artist

Job in Houston, Harris County, Texas, 77001, USA
Listing for: Mad Head Games
Full Time position Listed on 2026-11-07
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 120000 - 180000 USD Yearly USD 120000.00 180000.00 YEAR

Job Description & How to Apply Below

Lead Environment Artist

Every level starts as gray boxes. Your job is making sure it doesn't end that way. On our unannounced AAA title, environments carry a big part of the experience, and you could be the one shaping them, from blockout and lookdev to photorealistic final delivery, across in‑house and outsource teams. If you've built and led an Environment Art team before and UE5 is your home turf, keep reading.

We're unconventional creators of action games for PC and consoles - extremely fun to work with and definitely not for the faint‑hearted. Formerly known as Mad Head Games, we're now Saber Serbia & Saber Bosnia and Herzegovina , part of Saber Interactive. For 15 years, we've been pioneering the regional game dev scene, and our ambition to lead it hasn't changed.

Only the name has. We build our games in Unreal Engine. Our latest title, Clive Barker's Hellraiser:
Revival, is a first‑person action horror survival game based on the iconic franchise. Before that, we released Scars Above , an immersive third‑person sci‑fi shooter set in a mysterious alien world, and Pagan:
Absent Gods, a fast‑paced single‑player hack‑and‑slash action RPG. On top of that, we've shipped 65 casual and mobile games. Now, we're working on an unannounced AAA title based on a famous and beloved IP that fans are sure to anticipate. We can't reveal much just yet, but it's by far the biggest project we've ever taken on, and we promise it'll generate some serious hype!

Join us in Belgrade, Novi Sad, Sarajevo, or remotely (EMEA) . If everything said above ticks all your boxes so far, read on! We might be a match made in heaven!

What will you be doing at Saber? Collaborate with the Art Director, Design, Tech and Art Leads to align production with Art Direction and project priorities. Work closely with the Level Design Lead from initial ideas through blockout and final polished delivery, ensuring gameplay, technical and art direction goals are met. Act as the Environment Art point of contact across the project, representing the discipline in reviews, meetings and contributing to key features and cross‑functional deliveries.

Guide Environment Art production across the full pipeline, from blockout and concept interpretation through lookdev, asset creation, set dressing and final in‑game delivery. Develop and present lookdev proposals, art documentation, style guides and visual solutions that support Art Direction and project goals. Resolve challenging visual and technical areas, ensuring concept intent is maintained while delivering functional and visually consistent in‑game environments.

Own the quality of the team's output, providing regular and timely feedback and approvals throughout production to ensure the required visual quality is achieved. Test and iterate on levels in lookdev and in‑game, regularly play builds, and identify visual, material and performance issues. Establish and continuously improve Environment Art pipelines, workflows and technical standards, including technical documentation and art guidelines.

Work with Tech Art and Rendering to resolve technical issues, manage materials/shaders and improve tools and workflows. Manage outsource teams and their delivery, ensuring quality and alignment with project requirements. Lead, mentor and support the Environment Art team through clear direction, feedback, 1:1s and coaching. Plan and schedule the team's work with the Producer, including estimates, priorities, task and level distribution, capacity, risks and scope, and monitor progress against the planned roadmap.

Collaborate with HR on recruitment, team structure and performance‑related decisions, including promotions and role changes based on individual performance and project needs.

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