Technical Artist; Project Based
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Software Development
Game & 3D/XR Development, Software Engineer
Job Description & How to Apply Below
About us:
At Amber,we'realways on the hunt for the most talented individuals in the industry to join our team.
We'rededicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, andwe'realways on the lookout for ways to do things better. Our team works together towards commongoalsand we value each member's contributions to our mission of continuous improvement and innovation.
A Technical Artist on a video game development team serves as a bridge between art and technology. They streamline the art production pipeline, define guidelines to optimize assets for performance, and develop tools and scripts to enhance productivity. Their role involves troubleshooting technical issues, collaborating with artists and programmers, and ensuring the seamless integration of visual assets into the game engine.
Here’swhat you can expect:
- Profile Preselection:
Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values - Talent Acquisition Interview:
Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role. - Online Test:
Qualified candidates will be invited to complete an online assessment to demonstrate their abilities. - Technical Interview:
Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.
- Pipeline Development:
Design, implement, and optimize art pipelines and workflows to streamline the production process and ensure efficient asset creation, integration, and optimization. - Shader Development:
Develop custom shaders and materials to achieve desired visual effects, such as lighting, shading, reflections, and special effects, while maintaining optimal performance across different platforms and hardware configurations. - Performance Optimization:
Collaborate with programmers and artists to identify and address performance bottlenecks, optimize assets, and implement best practices for achieving optimal frame rates and memory usage without sacrificing visual quality. - Asset Integration:
Implement and integrate art assets into the game engine, ensuring proper functionality, appearance, and performance within the game environment. - Tool Development:
Create and maintain custom tools, scripts, and plugins to automate repetitive tasks, improve artist productivity, and facilitate collaboration between different disciplines within the development team. - Technical Support:
Provide technical support and troubleshooting assistance to artists, designers, and other team members, helping them overcome technical challenges and achieve their creative goals. - Cross-Disciplinary
Collaboration:
Collaborate closely with artists, programmers, designers, and other team members to understand their needs, identify opportunities for improvement, and implement solutions that enhance the overall quality and efficiency of the game development process. - Research and Development:
Stay updated on the latest trends, techniques, and tools in game development, computer graphics, and real-time rendering to continuously improve skills and contribute innovative ideas to the project. - Efficient time management:
Work efficiently to achieve the estimated times for each phase and punctually meet the delivery date. - Teamwork:
Collaborate and work closely with other artists to be a problem solver and foresee and communicate on time any quality, technical or delivery issue that may affect the project. - Puntuality:
Present your progress on a daily basis and/or when requested and assist on time to any meeting, call or communication…
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