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Game Developer

Job in Fatih, Istanbul, Turkey (Türkiye)
Listing for: 2Moons
Full Time position Listed on 2026-11-01
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer, App Developer - Mobile/Web, Software Testing
Salary/Wage Range or Industry Benchmark: 350000 - 550000 TRY Yearly TRY 350000.00 550000.00 YEAR

Job Description & How to Apply Below

Location: Fatih

We’re looking for a Game Developer to build and improve our mobile games in Unity. You’ll work across gameplay, UI, progression and the systems that connect them, taking features from an early idea to a polished player experience.

At 2

Moons, a lean team works with AI and tools we’re building in-house. We’re looking for someone who brings strong engineering judgment, cares about how a game feels and actively improves the way the team works.

Responsibilities
  • Build and maintain gameplay systems, interactions and UI flows in Unity and C#.
  • Turn design ideas into playable prototypes, then develop them into reliable, maintainable features.
  • Implement progression, content and economy systems, working closely with design and the wider team.
  • Integrate game services, analytics, live operations, advertising and in-app purchases where the product requires them.
  • Profile and improve performance, memory use, loading and stability across iOS and Android devices.
  • Create or improve editor tools and content workflows that help the team build, test and iterate effectively.
  • Use AI-assisted development for exploration, implementation, debugging and documentation; review and verify the output before it becomes part of the game.
  • Write appropriate tests, investigate issues and contribute to code reviews and release readiness.
  • Keep technical knowledge accessible through clear documentation and collaboration.
Requirements
  • 4+ years of professional experience developing games with Unity and C#.
  • Experience delivering mobile game features, with an understanding of the journey from prototype to release and ongoing updates.
  • Strong fundamentals in gameplay architecture, state management, debugging and performance optimization.
  • An understanding of client-service integration, asynchronous flows and persistent player data.
  • An AI-first working mindset: practical experience using coding assistants or agents, breaking work into clear tasks and giving them useful context.
  • The ability to explain, review, test and maintain AI-assisted code, with ownership of its correctness and quality.
  • Careful handling of source code, credentials and player or company data when working with AI tools.
  • Comfort collaborating through version control and code review, taking initiative and communicating tradeoffs in a focused team.
Nice to Have
  • Experience with casual or puzzle games, progression systems and live game updates.
  • Experience with Unity editor tooling, content pipelines, automated builds or testing.
  • Experience integrating analytics, remote configuration, ad mediation or in-app purchases.
  • Familiarity with data-driven game systems, reusable tooling and AI-assisted team workflows.
  • A strong sense of game feel, usability and the small details that make a player experience better.
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