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Neural Rendering & Graphics Engineer

Job in 39042, Bressanone, Trentino-Alto Adige, Italy
Listing for: ALLSIDES
Full Time, Part Time position
Listed on 2025-12-14
Job specializations:
  • Engineering
    Software Engineer, AI Engineer, Computer Science, Artificial Intelligence
Job Description & How to Apply Below
Position: Neural Rendering & Graphics Engineer (m/w/d)
Location: Bressanone

About ALLSIDES
ALLSIDES  is a Deep-Tech startup from the European Alpine region with offices in Italy and New York, that secured significant funding in early 2025 (announced under our former name Covision Media) and is experiencing rapid growth.
We're redefining how the world experiences 3D content. By combining physically accurate scanning and generative AI, we enable new content creation workflows for e-commerce, virtual environments, and immersive experiences. Our clients include global brands like adidas, Meta, Amazon, and Zalando.
Using our own scanners, we've built one of the world's largest datasets of photorealistic, relightable 3D assets with accurate ground truth—capturing at production scale (tens of thousands annually) while simultaneously training next-generation AI models. Meta uses our scanning technology for their HOT3D dataset (ECCV 2024). We collaborate with Prof. Cremers at TU München, Prof. Rother at Heidelberg University's Computer Vision Lab, and are advised by Prof.

Pietro Perona from Caltech.
As a research-driven startup and NVIDIA Inception member, we operate at the forefront of 3D machine learning and visual computing.
More info about us and our technology:
Website: https://(Use the "Apply for this Job" box below)..tech
NVIDIA AI Blog:

Position Overview
We are looking for a Neural Rendering & Graphics Engineer with strong foundations in physically-based rendering and material modeling. You will develop rendering systems that bridge classical graphics with modern neural techniques—building pipelines for accurate BRDF estimation, differentiable light transport, and neural material synthesis.
This role requires someone who thinks deeply about how light interacts with surfaces and can translate that understanding into both forward rendering and inverse problems. If you're excited about combining graphics research with production systems that serve world-class clients at scale, this is for you.

Key Responsibilities
Rendering & Material Systems
Design and implement BRDF models and material representations, including neural and diffusion-based approaches for material acquisition and synthesis.
Develop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer.
Build diffusion-based rendering pipelines that transform P  assets into photorealistic imagery.
Develop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images.
Collaboration & Exploration
Work with ML engineers, 3D reconstruction specialists, and software developers to deliver end-to-end solutions.
Stay current with related graphics research; identify opportunities to integrate new methods into production.
Engage with enterprise clients to understand rendering requirements across diverse use cases (e-commerce, AR/VR, CGI).

Qualifications

Required:

Strong foundation in rendering and graphics research,  gained through a PhD or Master's degree combined with 3+ years of industry experience.
Proven track record in  modern neural rendering techniques (NeRF, neural materials, inverse rendering).
Deep understanding of physically-based rendering: BRDFs (Cook-Torrance, GGX, measured materials), light transport, global illumination.

Experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, or similar).
Proficiency in Python; working knowledge of C++ for graphics pipelines.

Nice to Have:

Experience with GPU programming (CUDA, OptiX, or shader languages).
Background in material measurement, gonioreflectometry, or appearance capture.
Familiarity with diffusion models or other generative techniques applied to textures/materials.

Experience with real-time engines (Unreal, Unity) or USD/Material

X pipelines.
Published work or open-source contributions in graphics or neural rendering.

What we offer
Competitive salary package including stock options
Amazing office space in the Italian Dolomites
Personal and professional growth: own critical parts of our rendering pipeline and help us scale
Flexible working hours and work-from-home policy (1 day/week)
Participate in SIGGRAPH, CVPR, and AI/startup conferences globally
Lunch vouchers for working days
Relocation assistance and visa sponsorship

This is a full-time role located on-site at our Brixen/Dolomites offices (Dolomites, Italy). For exceptional candidates, part-time remote arrangements may be considered.
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