×
Register Here to Apply for Jobs or Post Jobs. X

Neural Rendering & Graphics Engineer

Job in 39042, Bressanone, Trentino-Alto Adige, Italy
Listing for: European Tech Recruit
Full Time position
Listed on 2025-12-29
Job specializations:
  • Engineering
    Software Engineer, Computer Science
Job Description & How to Apply Below
Location: Bressanone

Neural Rendering & Graphics Engineer
European Tech Recruit are working closely with a market leading 3D scanning company based in Bressanone, who are looking for a talented Neural Rendering & Graphics Engineer to join their team.
In this role you will join a company that leverages state‑of‑the‑art computer vision and machine learning algorithms to scan high quality, relightable 3D models of objects and products  will develop rendering systems that bridge classical graphics with modern neural techniques, building pipelines for accurate BRDF estimation, differentiable light transport, and neural material synthesis.
Responsibilities

Design and implement BRDF models and material representations, including neural and diffusion‑based approaches for material acquisition and synthesis.
Develop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer.
Build diffusion‑based rendering pipelines that transform P  assets into photorealistic imagery.
Develop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images.
Work with ML engineers, 3D reconstruction specialists, and software developers to deliver end‑to‑end solutions.
Stay current with related graphics research; identify opportunities to integrate new methods into production.
Engage with enterprise clients to understand rendering requirements across diverse use cases (e‑commerce, AR/VR, CGI).

Requirements

Strong foundation in rendering and graphics research, gained through a PhD or Master’s degree combined with 3+ years of industry experience.
Proven track record in modern neural rendering techniques (NeRF, neural materials, inverse rendering).
Deep understanding of physically‑based rendering: BRDFs (Cook‑Torrance, GGX, measured materials), light transport, global illumination.

Experience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, or similar).
Proficiency in Python; working knowledge of C++ for graphics pipelines.

Experience with GPU programming (CUDA, OptiX, or shader languages).
Background in material measurement, gonioreflectometry, or appearance capture.
Familiarity with diffusion models or other generative techniques applied to textures/materials.

Experience with real‑time engines (Unreal, Unity) or USD/Material

X pipelines.
Published work or open‑source contributions in graphics or neural rendering.

If this role is of any interest please apply directly on Linked In or send a copy of your CV to
By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice
Seniority level
Mid‑Senior level

Employment type

Full‑time
Job function

Engineering, Research, and Information Technology

Industries

Computer Hardware Manufacturing, Software Development, and Information Services

Referrals increase your chances of interviewing at European Tech Recruit by 2x.
#J-18808-Ljbffr
Note that applications are not being accepted from your jurisdiction for this job currently via this jobsite. Candidate preferences are the decision of the Employer or Recruiting Agent, and are controlled by them alone.
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search:
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)

Job Posting Language
Employment Category
Education (minimum level)
Filters
Education Level
Experience Level (years)
Posted in last:
Salary