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Android Graphics SW Engineer - West

Job in London, Greater London, England, UK
Listing for: microTECH Global Limited
Full Time position
Listed on 2025-10-21
Job specializations:
  • Software Development
    Software Engineer, C++ Developer
Job Description & How to Apply Below

As an Graphics (Android) SW Engineer you will:

  • Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance
  • Implement standard features and extensions for the Android Graphics stack (Surface Flinger, SKIA, HWUI, etc.)
  • Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
  • Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)
  • Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
  • Have technical responsibility for one or more significant sections of an assigned project
  • Translate complex functional and technical requirements into detailed design and implementation
Skills and Qualifications Required Skills
  • A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
  • Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX
  • Understanding of computer graphics pipelines and modern mobile GPU architectures
  • Expert proficiency in C and C++ programming languages
  • A proven track record in real time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments
  • System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
  • Excellent communication and team work skills, with a results-oriented attitude
  • Proficiency in problem solving and debugging
Desirable Skills
  • Experience of SKIA graphics library
  • Experience designing and implementing GPU shader algorithms (in GLSL, HLSL or equivalent)
  • Experience developing system software for Android OS
  • Experience working on GPU Drivers
  • Experience designing and implementing image processing algorithms
  • Experience working with ARM 64-bit architecture
  • Familiarity with CPU/NPU hardware architectures
  • Experience with Java and/or Python development
  • Familiarity with ML and neural networks
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