Android Graphics SW Engineer - West
Job in
London, Greater London, England, UK
Listed on 2025-10-22
Listing for:
microTECH Global Limited
Full Time
position Listed on 2025-10-22
Job specializations:
-
Software Development
Software Engineer, C++ Developer, AI Engineer, Embedded Software Engineer
Job Description & How to Apply Below
As an Graphics (Android) SW Engineer you will:
- Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance
- Implement standard features and extensions for the Android Graphics stack (Surface Flinger, SKIA, HWUI, etc.)
- Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
- Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)
- Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
- Have technical responsibility for one or more significant sections of an assigned project
- Translate complex functional and technical requirements into detailed design and implementation
- A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
- Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX
- Understanding of computer graphics pipelines and modern mobile GPU architectures
- Expert proficiency in C and C++ programming languages
- A proven track record in real time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments
- System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
- Excellent communication and team work skills, with a results-oriented attitude
- Proficiency in problem solving and debugging
- Experience of SKIA graphics library
- Experience designing and implementing GPU shader algorithms (in GLSL, HLSL or equivalent)
- Experience developing system software for Android OS
- Experience working on GPU Drivers
- Experience designing and implementing image processing algorithms
- Experience working with ARM 64-bit architecture
- Familiarity with CPU/NPU hardware architectures
- Experience with Java and/or Python development
- Familiarity with ML and neural networks
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