Android Graphics Software Engineer
Job in
London, Greater London, EC1A, England, UK
Listed on 2026-01-02
Listing for:
microTECH Global LTD
Part Time, Contract
position Listed on 2026-01-02
Job specializations:
-
Software Development
Software Engineer, C++ Developer, Embedded Software Engineer
Job Description & How to Apply Below
Role and Responsibilities Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance Implement standard features and extensions for the Android Graphics stack (Surface Flinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an assigned project Translate complex functional and technical requirements into detailed design and implementation
Skills and Qualifications Required Skills A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted) A proven track record in real time embedded software development - preferably for mobile devices with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or Direct
X Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction) Excellent communication and team work skills, with a results-oriented attitude Proficiency in problem solving and debugging Desirable Skills
Experience of SKIA graphics library Experience working on GPU Drivers Experience designing and implementing GPU shader algorithms (in glsl, hlsl or equivalent) Experience developing system software for Android OS Experience designing and implementing image processing algorithms Experience working with ARM 64-bit architecture Familiarity with CPU/NPU hardware architectures Java and/or Python development experience
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