Sr. Software Applications Engineer
Company:
Qualcomm Canada ULC
Job Area:Engineering Group, Engineering Group >
Software Applications Engineering
Summary:
Automotive is the first major industry that Qualcomm is disrupting by building on our foundational leadership, differentiation and scale in mobile. In just a few years, Qualcomm has gone from newcomer to trusted technology leader in the automotive infotainment segment, securing design wins with many of the major automakers worldwide. Automakers have come to rely on us not only for modem technology, where Qualcomm is the #1 semiconductor in telematics, but also as their trusted partner for redefining the in-car infotainment and cockpit experience.
We have debuted our third‑generation infotainment product line and are now a leader in the automotive infotainment category for next‑generation designs. Snapdragon is expanding in its capabilities to power the next‑generation cockpit experience as the media and information center in the vehicle, which drives significant audio, video, graphics, camera and software complexity. AI is also now expanding the horizon and bringing new use cases to customers.
This position is for Qualcomm Automotive Application Engineering Group, which closely collaborates with its automotive partners and customers from concept to commercialization. The team is involved with all aspects of Embedded software such as SW & HW designs, Feature Prototyping, Feature Integration, SW customization, Performance Optimization & Improvement and other debugging efforts which is key for a successful launch of the product.
This Position is for a strong Software Application Engineer with good knowledge and hands‑on experience in Design/Development/Debugging aspects of Embedded Multimedia (Graphics/Display/Camera/Video /Audio) on one or more of operating systems like Linux, Android, Greenhills Integrity and QNX embedded systems. The Main responsibility is to provide direct support to Qualcomm customers and partners and assist in software debug/triage/customization and optimization to meet the product requirements using the features in Qualcomm SOC.
The Candidate must quickly ramp‑up onto an existing project, understand Automotive platform Hardware and Software driver architecture, read/write technical specifications/requirements, demonstrate strong analytical and problem‑solving abilities and work closely with external customers to launch their new products on time. The successful candidate will get a chance to work on cutting edge infotainment/digital cockpit technologies from leading Auto manufacturers and Tier1s and see the projects through to commercialization.
- Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience.
- Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience.
- PhD in Engineering, Information Systems, Computer Science, or related field.
- 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc.
- Master’s degree in Engineering, Information Systems, Computer Science, or related field.
- 4+ years of experience in Software Applications Engineering or Software Development.
- 2+ years of experience with debugging techniques.
- 2+ years of programming experience in languages such as C, C++, Java, Python.
- 1+ year of experience interacting with leadership.
- Experience in a customer‑facing role.
- Experience in embedded software development and debugging.
- Expertise in multimedia technologies in one or more areas:
Audio, Display, Graphics, Camera, Video. - Familiarity with high‑level operating systems (Linux, Android) or real‑time operating systems (QNX).
- Strong communication and teamwork skills.
- Ability to adapt quickly to new technologies.
Experience with :
- Live and post‑mortem debugging.
- Hypervisors and virtualization.
- Graphics APIs (OpenGL, OpenGLES, Vulkan, OpenCL).
- Audio frameworks and drivers.
- Display and camera drivers/controllers.
- GPU buffer management and shader architecture.
- Video/Audio codecs…
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