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Animateur.trice avancé.e​/Advanced Animator

Job in Montreal (administrative region), Montréal, Province de Québec, Canada
Listing for: WB Games Montreal Inc.
Full Time position Listed on 2026-10-02
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 80000 - 100000 CAD Yearly CAD 80000.00 100000.00 YEAR

Job Description & How to Apply Below

Position: Animateur.trice avancé.e / Advanced Animator
Location: Montreal (administrative region)

WB Games Montréal is part of Warner Bros. Interactive Entertainment and develops AAA video games.

Advanced Animator

In this role, you will create high‑quality animation content for real‑time gameplay and cinema tics, helping to bring the project’s vision to life. Your primary objective will be to implement gameplay features into the game engine by working closely with multiple departments, while also providing secondary support for cinema tics.

You will also define best practices, processes, and pipelines to improve workflow and maintain a high standard of visual quality. You will collaborate across disciplines—characters, art, technical animation, narrative, and programming—to advance the vision coherently while respecting technical constraints and budgets.

Responsibilities
  • Animate characters and bring life to games with memorable storytelling under WB branded IPs.
  • Produce, maintain, and optimize gameplay animation graphs (NPCs, 3

    Cs, Combat).
  • Support and improve integration of animation assets into the game engine.
  • Act as central point between Programming, Design, and Animation teams.
  • Collaborate with Animation to define, create, and maintain the animation pipeline.
  • Be versatile working with motion‑capture data, keyframe animation, and in‑engine manipulation of animation content.
  • Prototype new gameplay features with production and associated departments.
  • Participate in departmental meetings to share feedback and define the look and feel of content on screen.
  • Contribute to R&D efforts for tool improvement and evaluation of new technologies.
  • Deliver tasks on time and review content in the engine.
  • Fix and support animation bugs.
  • Mentor and support the animation team, especially less experienced members.
  • Act as the first line of defense on the content side when a technical problem arises.
Qualifications & Experience
  • 8+ years of experience in video game development and experience on at least three AAA games.
  • Excellent communication and organizational skills.
  • Strong understanding of game engines; knowledge of Unreal 5 highly desired.
  • Excellent technical problem‑solving and troubleshooting skills.
  • Solid foundations in body mechanics, posing, and timing.
  • Solid foundations in facial animation and acting.
  • Strong eye for cinematic storytelling with camera language, acting, and directed mise‑en‑scene.
  • Proficiency with 3D animation software (Maya, Motion Builder, etc.).
  • Proficiency with the motion‑capture production process and ability to support the pipeline.
  • Knowledge of Python/MEL/Maxscript or similar systems is a plus.
  • Positive attitude and strong understanding of the game development process and art/animation pipelines on PC and consoles.
  • Experience managing outsourced content and working with external teams.
  • Portfolio, demo reel, or website demonstrating animation skills is required.
Equal‑Opportunity Employer Statement

Warner Bros. Discovery is an equal‑opportunity employer. We consider qualified applicants on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, marital status, citizenship, military status, protected veteran status, or any other category protected by law.

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