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Senior Gameplay Animator; AI Far Cry

Job in Montreal (administrative region), Montréal, Province de Québec, Canada
Listing for: Ubisoft Entertainment
Full Time position Listed on 2026-10-02
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 90000 - 120000 CAD Yearly CAD 90000.00 120000.00 YEAR

Job Description & How to Apply Below

Position: Senior Gameplay Animator (AI) – [Far Cry]
Location: Montreal (administrative region)

Senior Gameplay Animator (AI) – [Far Cry]

  • Full-time
  • Contract:

    Permanent
  • Work flexibility:
    Hybrid

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As a Senior
Gameplay AI Animator
, you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.

What you'll do:

  • Design and implement AI animation systems for various behaviors, including:
    • Basic locomotion
    • 3D navigation
    • Combat behavior
    • Hostage situations
  • Process and enhance mocap datawith high precision, tailored to the specific needs of our engine;
  • Export and integrate animations following technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers;
  • Test and iterate animation systems in-game, ensuring functionality and visual quality;
  • Collaborate dailywith animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level;
  • Own the final qualityof each feature in-game — animation is validated through its impact in the final experience.
  • Strong experience creating
    gameplay animations
    for video games;
  • Strong skills in
    mocap data processing
    ;
  • Familiarity with
    Motion Builder
    (a plus);
  • Experience working on a
    shipped AAA title
    (an asset);
  • Solid understanding of
    technical constraints
    related to game engine integration;
  • Ability to work effectively in a
    multidisciplinary team
    and align with both artistic and technical visions;
  • A sharp eye for detail and a strong sense of visual quality;
  • An open and collaborative mindset, with the ability to find compromises to solve complex problems;
  • Motivation and pride in delivering high-quality work;
  • Flexibility and resilience when facing production changes or challenges;
  • A passion for teamwork and sharing ideas in a creative environment.

Position Requirements

10+ Years work experience
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