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Entertainer / Performer / Host
Job Description & How to Apply Below
Shape advanced animation systems in Unreal Engine 5 at Cloud Chamber, using Animation Blueprints and runtime procedural technologies. Support Bio Shock gameplay through optimized character performance.
As a Senior Technical Animator, you will build scalable animation solutions for immersive gameplay. You will implement assets, maintain complex systems, and troubleshoot technical issues across Maya and the game engine. The work includes Motion Matching, locomotion, cloth, IK, and secondary dynamics.
Key Responsibilities:- Implement animation assets and systems inside Unreal Engine 5
- Author and optimize complex Animation Blueprints and procedural systems
- Tune Motion Matching and advanced locomotion for responsive movement
- Optimize runtime systems, editor frameworks, and memory efficiency
- Resolve animation issues across Maya and the game engine
- Five or more years of professional technical animation experience
- At least one shipped AAA video game title
- Deep knowledge of UE5 animation toolsets and debugging
- Understanding of Motion Matching, Control Rigs, IK, and Cloth
- Knowledge of anatomy, kinesiology, and traditional animation principles
Bring senior technical animation expertise, Unreal Engine 5 knowledge, and procedural systems experience to Cloud Chamber’s Bio Shock development.
Position Requirements
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