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Entertainment & Gaming
Entertainer / Performer / Host
Job Description & How to Apply Below
Develop real-time animation technology for a small Unreal Engine multiplayer team.
Location:
Montréal, Québec, Canada — On-site. Permanent, full-time; office-based.
Role : REF
31795D.
What you will do
Build and maintain animation systems and tools with animation and motion-capture teams.
Optimise performance, memory use and compatibility.
Investigate procedural and physics-based animation techniques and improve workflows.
What the studio is looking for
C++ and C# proficiency, Visual Studio and strong 3D mathematics.
Knowledge of rigs, state machines, ragdolls, inverse kinematics and facial animation.
Clear technical communication and effective multidisciplinary collaboration.
Source and dates
Official source:
Employer publication date:
October 30, 2026 — release date of the current employer posting; original opening date is not provided.
Availability and details verified:
November 1, 2026.
No separate employer Final date to receive applications is displayed. Any Anima Worker expiry is separate from the employer’s dates.
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(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).