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Design Intern; Industrial​/Mechanical

Job in New York, New York County, New York, 10261, USA
Listing for: leManoosh
Full Time, Apprenticeship/Internship position Listed on 2026-11-06
Job specializations:
  • Manufacturing / Production
    Manufacturing Engineer, Product Engineer
Salary/Wage Range or Industry Benchmark: 6500 USD Monthly USD 6500.00 MONTH

Job Description & How to Apply Below

Position: Design Intern (Industrial / Mechanical)
Location: New York

About Morph Labs

Morph Labs is building non-invasive telekinesis: a brain interface that turns movement intent into action, starting with people underserved by existing technology. We are starting with continuous, intuitive prosthetic control for upper-limb amputees, decoding movement intent from EEG in real time, without surgery or reliance on muscle sensors. We are a small, scrappy, high-throughput team in NYC.

The Opportunity

About Morph Labs is building non-invasive telekinesis: a brain interface that turns movement intent into action, starting with people underserved by existing technology. We are starting with continuous, intuitive prosthetic control for upper-limb amputees, decoding movement intent from EEG in real time, without surgery or reliance on muscle sensors. We are a small, scrappy, high-throughput team in NYC.

The role

Our headset has to fit many different heads, hold electrodes in steady contact with the scalp, stay comfortable through a full day, and look like something a person would choose to wear in public. It also has to work alongside a prosthetic hand. As a Design Intern, you'll spend five months on the physical design of that system, working directly with the founding team and our hardware engineers.

You'll own a well-scoped project from first sketch to tested part. Most of the work is industrial design: fit, materials and mechanisms, plus a hand in how the headset looks and feels, carried all the way through mechanisms and working prototypes. Some of it is product and interface design for the software people use to set up, calibrate and control the system.

What

You'll Do
  • Form and identity: proportions, materials, color and finish of the headset.
  • Fit and comfort across a wide range of head shapes and sizes.
  • Electrode retention mechanisms, measured against signal quality.
  • Miniaturization and enclosures with the electrical engineers.
  • Prosthetic integration: mounts, housings and interfaces to prosthetic and robotic hands.
  • Prototyping and testing: sketch to CAD to physical parts, tested on real people.
  • Design for manufacture and documentation.
  • Product and interface design for setup, calibration and control screens.
Who We're Looking For

Industrial designers who build: students, recent grads, or anyone whose portfolio shows physical products they designed and made themselves. No background in neuroscience, BCI or prosthetics needed.

  • A portfolio of physical products you designed and built yourself
  • Sketch to CAD to physical prototype, many times over
  • Design work that had to fit the human body (wearables, medical devices, protective or sports gear)
  • Mechanical sense: tolerances, materials, mechanisms and assembly
  • Testing with real people, and fast iteration

Nice to have: wearables/medical/consumer hardware, DFM (injection molding, machining, sheet metal), packaging electronics, interface design, prosthetics/orthotics, soft goods and textiles.

Logistics

Duration: 5 months, full-time.

Location:

on-site, New York City. Compensation: $6,500/month. Start:
December 1st or January 5th. Rolling applications.

Location

New York City, NY, USA

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