Skip to content
×

Principal Technical Artist - Shading & Rendering

Remote / Online - Candidates ideally in
Sandton, 2172, South Africa
Listing for: Placements24
Remote/Work from Home position Listed on 2026-10-27
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Architect, Software Engineer, C++ Developer

Job Description & How to Apply Below

About the Role

Our client is seeking a highly experienced and visionary Principal Technical Artist to lead advancements in shading and rendering technologies. This is a fully remote position, allowing you to shape the visual future of our client's projects from anywhere in the world. You will be responsible for developing cutting-edge shaders, optimizing rendering pipelines, and setting the technical bar for visual quality across all titles.

This role demands deep expertise in graphics programming, material authoring, and cross-platform optimization, coupled with strong leadership and mentorship capabilities.

Key Responsibilities
  • Design, develop, and implement advanced P  shaders and rendering techniques for game engines.
  • Optimize rendering performance across various platforms (PC, console, mobile) to achieve high visual fidelity and frame rates.
  • Collaborate closely with artists and engineers to define and implement the visual style and technical requirements for rendering.
  • Create and maintain a robust library of reusable shaders, materials, and rendering tools.
  • Mentor and guide technical artists and engineers in areas of shading and rendering.
  • Research and prototype new graphics technologies and rendering approaches.
  • Troubleshoot and resolve complex rendering-related issues, performance bottlenecks, and visual artifacts.
  • Define best practices and standards for material creation and shader development.
  • Contribute to the overall graphics architecture and technical roadmap.
  • Stay at the forefront of industry advancements in real-time rendering.
Requirements
  • Master's degree or PhD in Computer Science, Computer Graphics, or a related field, or equivalent extensive professional experience.
  • 10+ years of experience in technical art or graphics programming, with a significant focus on shading and rendering.
  • Expert proficiency in C++ and shader languages (e.g., HLSL, GLSL, WGSL).
  • Deep understanding of rendering pipelines, graphics APIs (DirectX, Vulkan, Metal), and optimization techniques.
  • Extensive experience with major game engines like Unreal Engine or Unity.
  • Proven ability to develop complex P  shaders and materials.
  • Strong mathematical foundation, particularly in linear algebra and calculus.
  • Excellent problem-solving, debugging, and analytical skills.
  • Exceptional communication, leadership, and mentoring capabilities.
  • Demonstrated experience working effectively within a fully remote team environment.
Benefits
  • This is a fully remote opportunity, offering unparalleled flexibility and the chance to work from any location.
  • Our client provides an industry-leading compensation package, comprehensive benefits, and significant opportunities for professional growth and impact.
  • You will be instrumental in defining the visual quality of future AAA titles, working with a world-class team of developers.
  • Enjoy the autonomy and freedom of a remote position while pushing the boundaries of real-time graphics.
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).

Search for further Jobs Here:

10 MILLION+ Job Search Platform:
(Try combinations for better Results! Or enter less keywords for broader Results)
Education Level
Experience Level (years)
Posted in last:
Salary