Principal Technical Artist - Shading & Rendering
Listing for:
Placements24
Remote/Work from Home
position
Listed on 2026-10-27
Job specializations:
-
Software Development
Game & 3D/XR Development, Software Architect, Software Engineer, C++ Developer
Job Description & How to Apply Below
Our client is seeking a highly experienced and visionary Principal Technical Artist to lead advancements in shading and rendering technologies. This is a fully remote position, allowing you to shape the visual future of our client's projects from anywhere in the world. You will be responsible for developing cutting-edge shaders, optimizing rendering pipelines, and setting the technical bar for visual quality across all titles.
This role demands deep expertise in graphics programming, material authoring, and cross-platform optimization, coupled with strong leadership and mentorship capabilities.
- Design, develop, and implement advanced P shaders and rendering techniques for game engines.
- Optimize rendering performance across various platforms (PC, console, mobile) to achieve high visual fidelity and frame rates.
- Collaborate closely with artists and engineers to define and implement the visual style and technical requirements for rendering.
- Create and maintain a robust library of reusable shaders, materials, and rendering tools.
- Mentor and guide technical artists and engineers in areas of shading and rendering.
- Research and prototype new graphics technologies and rendering approaches.
- Troubleshoot and resolve complex rendering-related issues, performance bottlenecks, and visual artifacts.
- Define best practices and standards for material creation and shader development.
- Contribute to the overall graphics architecture and technical roadmap.
- Stay at the forefront of industry advancements in real-time rendering.
- Master's degree or PhD in Computer Science, Computer Graphics, or a related field, or equivalent extensive professional experience.
- 10+ years of experience in technical art or graphics programming, with a significant focus on shading and rendering.
- Expert proficiency in C++ and shader languages (e.g., HLSL, GLSL, WGSL).
- Deep understanding of rendering pipelines, graphics APIs (DirectX, Vulkan, Metal), and optimization techniques.
- Extensive experience with major game engines like Unreal Engine or Unity.
- Proven ability to develop complex P shaders and materials.
- Strong mathematical foundation, particularly in linear algebra and calculus.
- Excellent problem-solving, debugging, and analytical skills.
- Exceptional communication, leadership, and mentoring capabilities.
- Demonstrated experience working effectively within a fully remote team environment.
- This is a fully remote opportunity, offering unparalleled flexibility and the chance to work from any location.
- Our client provides an industry-leading compensation package, comprehensive benefits, and significant opportunities for professional growth and impact.
- You will be instrumental in defining the visual quality of future AAA titles, working with a world-class team of developers.
- Enjoy the autonomy and freedom of a remote position while pushing the boundaries of real-time graphics.
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