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Senior Technical Sound Designer; Remote

Remote / Online - Candidates ideally in
Paarl, 7622, South Africa
Listing for: Placements24
Remote/Work from Home position Listed on 2026-10-27
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer

Job Description & How to Apply Below

Position: Senior Technical Sound Designer (Remote)
About the Role

Our client, an award-winning game development studio celebrated for its immersive audio experiences, is seeking a highly skilled Senior Technical Sound Designer to join their fully remote team. This pivotal role involves designing, implementing, and optimizing sound effects and audio systems within our game engine, ensuring a rich and responsive auditory experience for players. You will work closely with game designers, engineers, and other audio team members to bring virtual worlds to life through sound.

As a remote-first company, we leverage advanced collaboration tools and agile methodologies to foster seamless communication and productivity across our distributed workforce. This is an exceptional opportunity for a technically adept sound designer to make a significant impact on a highly anticipated project, enjoying the full flexibility and autonomy of a remote position. If you are passionate about the intersection of sound, technology, and gameplay, and thrive in a collaborative online environment, this role is perfect for you.

Contribute to groundbreaking interactive audio experiences from the comfort of your own workspace, connecting with a talented global team.

Key Responsibilities
  • Design, implement, and optimize sound effects, ambient environments, and audio systems within the game engine (e.g., Unreal Engine, Unity).
  • Collaborate with game designers and audio directors to define and execute the audio vision for the game.
  • Develop and maintain audio assets, ensuring high quality and performance.
  • Work with audio middleware (e.g., Wwise, FMOD) to implement complex interactive audio behaviors.
  • Troubleshoot and resolve audio-related technical issues within the game engine and pipeline.
  • Create and refine dynamic audio systems that react to gameplay events and player actions.
  • Profile and optimize audio performance across target platforms.
  • Document audio implementation details and best practices.
  • Mentor junior sound designers and contribute to team knowledge sharing.
  • Stay current with advancements in game audio technology and techniques.
Requirements
  • Minimum of 5 years of experience as a Sound Designer in the video game industry, with a strong technical focus.
  • Proven experience implementing audio directly into a game engine.
  • Expertise with audio middleware such as Wwise or FMOD.
  • Proficiency in industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro).
  • Strong understanding of audio engineering principles, signal processing, and synthesis.
  • Experience with scripting languages (e.g., Lua, Python) for audio implementation is a plus.
  • Excellent problem-solving skills and a meticulous attention to detail.
  • Strong communication and collaboration skills, vital for a remote team environment.
  • Ability to work independently and manage time effectively.
  • A portfolio showcasing technical sound design and implementation work is required.
  • Degree in Sound Design, Audio Engineering, Computer Science, or a related field, or equivalent professional experience.
Benefits
  • highly competitive salary
  • comprehensive health insurance (medical, dental, vision)
  • performance-based bonuses
  • stock options
  • generous PTO policy
  • dedicated budget for professional development
  • supports work-life balance
  • Home office setup assistance

Position Requirements

10+ Years work experience
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