Senior Technical Sound Designer; Remote
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Software Development
Game & 3D/XR Development, Software Engineer
Job Description & How to Apply Below
About the Role
Our client, an award-winning game development studio celebrated for its immersive audio experiences, is seeking a highly skilled Senior Technical Sound Designer to join their fully remote team. This pivotal role involves designing, implementing, and optimizing sound effects and audio systems within our game engine, ensuring a rich and responsive auditory experience for players. You will work closely with game designers, engineers, and other audio team members to bring virtual worlds to life through sound.
As a remote-first company, we leverage advanced collaboration tools and agile methodologies to foster seamless communication and productivity across our distributed workforce. This is an exceptional opportunity for a technically adept sound designer to make a significant impact on a highly anticipated project, enjoying the full flexibility and autonomy of a remote position. If you are passionate about the intersection of sound, technology, and gameplay, and thrive in a collaborative online environment, this role is perfect for you.
Contribute to groundbreaking interactive audio experiences from the comfort of your own workspace, connecting with a talented global team.
- Design, implement, and optimize sound effects, ambient environments, and audio systems within the game engine (e.g., Unreal Engine, Unity).
- Collaborate with game designers and audio directors to define and execute the audio vision for the game.
- Develop and maintain audio assets, ensuring high quality and performance.
- Work with audio middleware (e.g., Wwise, FMOD) to implement complex interactive audio behaviors.
- Troubleshoot and resolve audio-related technical issues within the game engine and pipeline.
- Create and refine dynamic audio systems that react to gameplay events and player actions.
- Profile and optimize audio performance across target platforms.
- Document audio implementation details and best practices.
- Mentor junior sound designers and contribute to team knowledge sharing.
- Stay current with advancements in game audio technology and techniques.
- Minimum of 5 years of experience as a Sound Designer in the video game industry, with a strong technical focus.
- Proven experience implementing audio directly into a game engine.
- Expertise with audio middleware such as Wwise or FMOD.
- Proficiency in industry-standard DAWs (e.g., Pro Tools, Reaper, Logic Pro).
- Strong understanding of audio engineering principles, signal processing, and synthesis.
- Experience with scripting languages (e.g., Lua, Python) for audio implementation is a plus.
- Excellent problem-solving skills and a meticulous attention to detail.
- Strong communication and collaboration skills, vital for a remote team environment.
- Ability to work independently and manage time effectively.
- A portfolio showcasing technical sound design and implementation work is required.
- Degree in Sound Design, Audio Engineering, Computer Science, or a related field, or equivalent professional experience.
- highly competitive salary
- comprehensive health insurance (medical, dental, vision)
- performance-based bonuses
- stock options
- generous PTO policy
- dedicated budget for professional development
- supports work-life balance
- Home office setup assistance
Position Requirements
10+ Years work experience(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).