More jobs:
Realistic 3D Environment Project Lead
Job in
Phoenix, Maricopa County, Arizona, 85001, USA
Listing for:
Room 8 Studio
Full Time
position
Listed on 2026-11-07
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
Next great challenge is coming:
We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling. You will be responsible for leading a team of talented artists on high-profile projects and will be a key member of our creative force - setting the artistic vision, upholding the highest quality standards, and guiding your team through every stage of the production pipeline.
If you're a proactive team player who leads by example and is driven by both results and development - Room 8 Studio is ready to welcome you.
Superpowers you have are- 1+ years of experience as a Lead Artist, with a strong portfolio in 3D realistic environments or hard surface assets;
- Strategic mindset with a drive to grow both your team and the broader creative division;
- Deep knowledge of the game industry, modern art pipelines, and production standards;
- Strong artistic taste, with an eye for quality, consistency, and detail;
- The ability to evaluate creative work objectively and provide constructive, actionable feedback;
- Proven organizational and time management skills - able to juggle multiple tasks, prioritize effectively, and meet deadlines;
- A collaborative spirit and clear communicator who thrives in fast-paced, cross-functional teams;
- Upper-Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation;
- Proficiency in high-poly sculpting (ZBrush), modeling (3ds Max or Maya), UV unwrapping and packing, and modular asset creation workflows;
- Strong skills in texturing with Substance Painter, material authoring in Substance Designer, and working with tileable textures, trimsheets, multiple UV channels, and vertex painting;
- Experience importing assets and setting up materials in game engines (Unreal Engine 5, Unity, or Lumberyard), along with the ability to interpret and enhance concept art into production-ready assets.
- Good knowledge of pipelines for vegetation creation.
- Lead projects for console and PC in the realm of 3D realistic environments;
- Complete assigned tasks within the estimated time frame and deadlines, adhering to the reference and technical specifications provided by the client;
- Collaborate with the Art Producers and other specialists involved in project realization;
- Participate in estimation calculations of new projects and tests;
- Ensure the quality of the artists' work within the team;
- Assist in resolving artistic and technical issues within the team;
- Organize the team's work according to project requirements and specific tasks';
- Create technical specifications and guidelines;
- Model photorealistic environments and hard surface assets for games based on provided concepts and references, following guidelines;
- Create clean, low-resolution game topology, optimal UV's mapping, and texture baking (normal, AO, etc.);
- Texture photoreal environment and hard surface assets;
- Work with game engines;
- Final assembly in accordance with the requirements (scenes, files, naming, etc.);
- Research new programs and techniques that are emerging on the market.
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).