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Senior VFX Artist

Job in Runcorn, Cheshire, WA7, England, UK
Listing for: Rebellion
Full Time position
Listed on 2025-12-30
Job specializations:
  • Creative Arts/Media
    Video Game
Job Description & How to Apply Below

Senior VFX Artist at Rebellion

Join a passionate and growing VFX team at a company with 30 years of experience in video games, film, board games, books, comics, and graphic novels. Our VFX team handles particle effects, post-effects, material, mesh destruction, and UI effects in Rebellion's proprietary engine Asura. This role offers the path to becoming a Lead VFX Artist.

This exciting opportunity can be based out of any of our studios in Oxford, Warwick or Runcorn, offering flexibility and a relocation package including moving assistance, temporary accommodation, and full support to ensure a smooth transition.

Responsibilities
  • Drive the creation of high‑quality real‑time visual effects, setting both artistic and technical benchmarks for the team.
  • Take ownership of complex effects work—from concept to final implementation—ensuring clarity, performance, and visual impact.
  • Collaborate with design, art, and code leadership to shape gameplay experiences and maintain a cohesive project vision.
  • Mentor and support junior and mid‑level artists, sharing best practices and fostering growth across the team.
  • Anticipate technical challenges, propose creative solutions, and help establish efficient workflows and pipelines.
  • Contribute to documentation, reference gathering, and effect libraries, ensuring resources remain clear and accessible for the wider team.
Requirements
  • Proven professional experience in real‑time VFX, with a portfolio that demonstrates exceptional timing, clarity, artistry, and technical execution.
  • Advanced proficiency with industry‑standard tools such as Blender, Photoshop, Substance, After Effects (or equivalent).
  • Deep understanding of particle system design, texture workflows, and real‑time performance optimisation.
  • Strong experience with simulation tools like Houdini and Embergen (or similar) for creating complex flip‑book assets and simulations.
  • Ability to translate abstract concepts, design goals, or high‑level direction into polished, performant effects that enhance gameplay and storytelling.
  • Track record of collaborating effectively across design, art, and code to influence and deliver on a cohesive project vision.
  • Experience mentoring or supporting junior and mid‑level artists, sharing knowledge, and setting high standards for craft.
  • Familiarity with pipelines, profiling, source control, and performance budgets, with the ability to identify and solve technical challenges proactively.
Benefits
  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays. Holidays increase with service: 5 years → one additional day per year up to 31 days.
  • Private Medical Insurance, healthcare cash plan, including dental and vision.
  • Life Assurance, Income Protection & Critical Illness Cover.
  • Enhanced Family Leave.
  • Interest‑free, tax‑free loans.
  • Enhanced Pension Scheme.
  • EAP—a range of Mental Health and Well‑being Support.
  • Wide range of discounts, freebies, and social events.
Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

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Position Requirements
10+ Years work experience
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