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Senior System Programmer – Blight:Survival

Job in Toronto, Ontario, C6A, Canada
Listing for: Behaviour Interactive
Full Time position
Listed on 2025-12-09
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, Senior Developer
Job Description & How to Apply Below

Senior System Programmer – Blight:
Survival at Behaviour Interactive

Behaviour Interactive is a dynamic, independent studio headquartered in Montreal with studios in Toronto, Rotterdam, and the UK. We focus on Services and Original Games, collaborating with industry giants and creating flagship IPs such as Dead by Daylight.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Blight:
Survival is a PvE action‑horror experience set in a brutal medieval world, built on Unreal Engine 5. You can play solo or team up with friends, and every encounter is tense, every choice matters, and every battle tests how far you’re willing to go.

Responsibilities
  • Own the performance analysis workflow by managing the performance capture and analysis pipeline.
  • Promote best practices for Unreal Engine internal structures, assisting the team in optimizing their work and fostering performance‑conscious habits.
  • Take ownership of key performance‑critical systems, including the relevancy manager and ticking system.
  • Safeguard multiplayer stability and performance by keeping memory usage under control and ensuring gameplay remains consistent and predictable during play sessions.
  • Drive optimization and bandwidth management efforts across gameplay systems to deliver a seamless player experience.
  • Improve efficiency across the board by automating workflows such as version delivery, content checking, and game testing.
Qualifications
  • A minimum of 7 years of experience in programming in the video game industry.
  • Strong C++ expertise and low‑level programming skills.
  • Proven experience with Unreal Engine 5 systems and architecture, tooling pipeline (UAT, Build Graph).
  • Solid understanding of networking fundamentals and optimization techniques.
  • Proficiency in performance profiling tools and methodologies.
  • Familiarity with console development pipelines.
  • Strong debugging and problem‑solving skills in large‑scale multiplayer environments.
Location & Compensation

Toronto, Ontario, Canada – CA$–CA$

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Position Requirements
10+ Years work experience
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