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Junior Developer

Job in Toronto, Ontario, C6A, Canada
Listing for: Sinn Studio Inc.
Full Time position
Listed on 2026-01-07
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Job Description & How to Apply Below

Sinn Studio Inc. is leading the charge in XR combat games! Our debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple and been nominated for awards like Game of the Year in 2022, Best Sword fighting Game in 2020 and more. Swordsman also boasts top best seller in Quest and PSVR/2 platforms.

We’re looking for a Junior Programmer with good exposure in Unreal Engine and proficient in C++ and Unreal Engine (including Blueprint). The successful candidate will collaborate with developers, AI engineers, and software engineers on systems, custom tools, and advanced XR combat technologies. This programmer proactively contributes to the creation and refinement of engaging features and elements in our projects. They are experienced in rapid iteration while helping ensure technical quality for exciting content.

The team works hand‑in‑hand together to meet technical needs, resolve blockers, and the evolution of quality features to push our product further. We are looking for someone who will bring their vantage point and skillset, all in a space where you can thrive.

If the following sounds like you, and you’re interested in joining a growing start-up, we want to hear from you! Interested but don’t meet all qualifications? We welcome you to apply anyways, we love to hear from people who are ecstatic about working in the XR industry and how it’s evolving.

Responsibilities
  • Participate in the development and maintenance of game features and systems in C++ and Blueprint
  • Develop back-end systems for games, services, and tools (ie. interact with database, APIs, etc)
  • Work on implementing and optimizing gameplay functionality to enhance player experiences
  • Collaborate and communicate with cross-disciplinary team to iterate on existing tools and features
  • Work closely with senior programmers, designers, and artists to integrate game assets and systems effectively. Ensure that technical solutions support artistic visions and gameplay objectives, contributing to a cohesive and engaging game environment.
  • Participate in team meetings, providing updates and feedback to ensure smooth integration of features and systems with other game components
  • Troubleshoot and fixing bugs to improve game quality and ensure a smooth gameplay experience
  • Think from both player’s and the game developer’s perspective for high impact throughout the production lifecycle
  • Hands‑on helping the team navigate the unknown, tackling problems and finding solutions
  • Work with the interface to be used within Unreal Engine ( this may includes areas such as Blueprints and modifications)
  • Effectively contribute to solutions that are intuitive, streamlined, and cross‑platform
  • Other related duties as required
Qualifications
  • Must of graduated from a Canadian University within the last 18 months.
  • Must have shipped a game before as a solo developer or part of a small team.
  • 3+ years of proficient experience with C++ and Blueprint
  • Good understanding and experience working with Unreal Engine 4 / 5
  • Experience in an array of game systems such as developing gameplay, player, and AI mechanics.
  • Fair understanding of cross‑platform game development requirements
  • Self‑motivated to take initiative to obtain results.
  • Reliable with attention to detail and problem solving abilities
  • Creative, excited about innovation with a growth mindset
  • Agile and able to quickly iterate in a fluid environment
  • Knowledge in game knowledge and design principles
  • Knowledge of game pipeline lifecycle with experience working on at least one shipped game
  • Collaborative with technical and non-technical team members
  • Comfortable being in a virtual environment for varying times wearing a VR headset
  • Must have shipped a game themse
NO AGENCIES OR EXTERNAL RECRUITERS

We're not here to build just another game. We're here to redefine what people believe is possible in XR.

At Sinn Studio, we’re a startup first. That means speed, ownership, and big ideas. We’re here to shape the future of XR, not follow trends, but define them.

We’re building for spatial computing, a technological shift as big as the smartphone, maybe bigger. That means…

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