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Entertainment & Gaming
Entertainer / Performer / Host
Job Description & How to Apply Below
California
United States of America
Madison
Wisconsin
United States of America
Role
216481
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends. This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across a broad range of features.
You'll serve as both a creative contributor and external development coordinator, ensuring partner-produced animation meets Apex’s gameplay clarity, responsiveness, and performance standards within a live-service production cadence.
What You'll Do…
Gameplay Animation Execution
Block and prototype gameplay animations to establish timing, weight, and design intent
Partner with Animation Directors and Gameplay teams to co-direct motion capture sessions
Review, refine, and integrate vendor-delivered keyframe and mocap cleanup work
Ensure assets meet gameplay readability, responsiveness, and technical requirements
External Development Coordination
Manage day-to-day communication with external animation vendors
Provide clear, structured feedback aligned with internal animation direction
Partner with Animation Directors to define briefs and reference packages
Track sprint and milestone deliverables, revisions, and approval cycles
Identify risks in quality or schedule and elevate proactively
Support vendor onboarding and documentation updates
Provide performance notes and help shape capture goals
Export, ingest, and validate animation assets in-engine
Maintain animation briefs, scope breakdowns, and feedback documentation
Support Statement of Work (SOW) creation with detailed asset estimates
Ensure naming conventions, rig compatibility, and version control standards
Coordinate with Tech Animation and Engineering to resolve integration issues
Ideally you have…
2+ years of professional game animation experience
Strong blocking, gameplay timing, and polish skills
Experience working directly with outsourced animation teams
Combat Animation Experience
Strong knowledge of Maya and motion capture workflows
Familiarity with engine integration pipelines
Experience tracking work in Jira or similar tools
Experience writing animation briefs, asset estimates, and production documentation.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year…
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(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).