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Tools Software Engineer

Job in Vancouver, BC, Canada
Listing for: Electronic Arts
Full Time position
Listed on 2025-12-02
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, Full Stack Developer, C++ Developer
Salary/Wage Range or Industry Benchmark: 100000 - 130000 CAD Yearly CAD 100000.00 130000.00 YEAR
Job Description & How to Apply Below

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry‑leading video games.

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

For this role we are looking for a Senior Software Engineer to help build out our Core Tools development team. While maintaining a comprehensive view of game and engine systems, you will drive improvements to performance and utility, as well as implement workflow enhancements. Your tasks will include executing designs, fixing bugs, and adding developer features in a large codebase. You will work with and report to the Development Director to help shape the direction of future development.

Your Responsibilities
  • Work with internal partners to design, develop, and deliver new tools to support features or upgrade existing ones.
  • You look for ways to increase team efficiency through tooling or workflow enhancements and help define our long term roadmap.
  • You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
  • Debug and fix issues in the product or in the tools used to develop the product across a variety of domains.
  • Solve complex technical issues in a time-sensitive fashion.
  • Ensure quality of the code by participating in the code reviewing process.
  • Guide and support mid-level engineers through code reviews, architecture discussion and knowledge sharing, as well as hands‑on guidance.
  • Create clear documentation to support workflow processes.
  • Work with and communicate priorities with partner teams while maintaining their infrastructure.
  • Participate in planning sessions and daily SCRUM style stand‑up meetings.
  • Manage your own time and regularly log time spent on tasks to ensure project tracking and accountability.
Your Qualifications
  • 7+ years of professional software development experience, with strong proficiency in C++ and/or C# and deep knowledge of object‑oriented programming.
  • 5+ years of experience building game development tools or pipelines, including work on cinematic systems, timelines, or schematic flows within a game engine environment.
  • Experience developing tools that support content creation or live services in a AAA game studio, ideally with exposure to Frostbite, Unreal, or Unity.
  • Proficiency in additional programming languages such as Python and Java as well as an understanding of database technologies like MySQL and Mongo

    DB.
  • Proficient with multi‑threaded/concurrent architectures, build engineering, and debugging with Visual Studio.
  • Experience working with console platforms (Sony, Microsoft, Nintendo) and/or mobile platforms (iOS, Android) is a strong asset.
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4…

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