At Roblox, we’re building the tools and platform that empower our community to bring any experience they can imagine to life. Every day, tens of millions of people explore, create, play, learn, and connect with friends in 3D immersive digital experiences created by our global community of developers and creators.
Why Join Our Rendering Team?Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting‑edge rendering technology. The rendering team is at the heart of how millions of creators and players experience our platform, and we are highly passionate about pushing the boundaries of visuals, scalability, and performance. We develop our in‑house engine and control our entire technology stack, from the rendering pipeline to lighting, materials, VFX, and server infrastructure.
YouWill
- Lead and mentor a world‑class team of rendering engineers focused on one of the following pillars:
- The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal, Direct3D, agc, OpenGL) and related systems.
- The Lighting, shading, materials, global illumination, and post‑processing systems.
- Act as a hands‑on technical leader, providing guidance on architectural decisions and implementation, from low‑level details to high‑level choice of algorithms, and ensuring the stability and efficiency of our technology stack.
- Partner with your team and other engineering leaders to define and execute the vision for the core rendering technology, anticipating future needs and trends, and ensuring our plans are aligned with the company vision.
- Foster a culture of innovation, continuous improvement, and open communication, where all ideas are valued and explored, and invest in the development of our engineers.
- Help build and expand our rendering organization by attracting, interviewing, and retaining top‑tier engineering talent.
- 15+ years of rendering or graphics engineering experience, with a deep understanding of one or both of the following:
- Low‑level rendering pipelines, GPU architectures (preferably including mobile), and graphic APIs (e.g., Vulkan, Metal, Direct
X) - Modern lighting techniques (e.g., P , shadowing, global illumination), material systems, and shading languages.
- Low‑level rendering pipelines, GPU architectures (preferably including mobile), and graphic APIs (e.g., Vulkan, Metal, Direct
- 5+ years of experience in a technical leadership or engineering management role, with a proven track record of building, mentoring, and leading high‑performing engineering teams.
- Strong C++ programming skills and a robust problem‑solving background, with the ability to provide technical guidance, conduct deep‑dive investigations, and contribute to design discussions.
- Experience designing, building, and shipping advanced graphical features and/or performance‑critical systems for game engines or real‑time 3D applications.
- Strong communication and interpersonal skills, with the ability to articulate complex technical concepts clearly to both technical and non‑technical audiences and collaborate effectively across diverse teams.
- A genuine enthusiasm for tackling the unique rendering challenges that Roblox faces.
$325,920—$388,180 CAD
BenefitsAll full‑time employees are also eligible for equity compensation and for benefits as described on this page
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Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For roles that are based at our headquarters in Vancouver, BC, Canada:
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
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Seniority level:
Mid‑Senior level
Employment type:
Full‑time
Job function:
Engineering and Information Technology
Industries:
Software Development
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