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Pipeline Technical Director

Job in Vancouver, BC, Canada
Listing for: Sony Imageworks
Full Time position
Listed on 2025-12-30
Job specializations:
  • Software Development
    Video Game, Software Engineer, Game Development / Testing, C++ Developer
Salary/Wage Range or Industry Benchmark: 60000 - 80000 CAD Yearly CAD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

1285 W Pender St Vancouver, BC V6E 4B1

Project based, Full Time

Language in work environment - English

Overview

Creates, develops, and refines all technical aspects of the animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient pipeline consisting of character rigging, character animation, simulation, props, layout, cameras, plates, geometry conversions, general shot asset management and approval processes.

Managing complex scene dependencies across multiple departments. Familiarity with automated publishing, data validation, and efficient scene organization techniques is highly desirable.

The candidate is accountable for meeting schedules and show deadlines. Interacts with production, supervisors, and team/peers in order to problem-solve and share information related to show/assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes, and feedback.

Successful candidates should be able to work efficiently as part of a team or independently to determine various pipeline solutions.

Qualifications
  • Strong knowledge of Maya and Python programming.
  • Experience creating user interfaces with PyQt/PySide.
  • Experience with C++ is a plus.
  • Knowledge of the Linux operating system.
  • Understanding of the git version control system.
  • Familiarity with Katana, Unreal, Houdini, and/or USD is a plus.
  • Most desired: 5 years of relevant experience
  • Experience working on CG and VFX productions.
Extra Qualifications Unreal Engine

Understanding of Unreal scene management, sequencer-based operations, data exchange between DCCs (Maya/Unreal), and experience supporting visualization workflows within Unreal. Knowledge of USD-based integration, Blueprint scripting within Unreal environments is a strong plus.

Benefits

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