Senior; Platform Programmer
Listed on 2025-11-20
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Software Development
Game Development / Testing, Software Engineer, C++ Developer, Senior Developer
Cast Iron Games – Tileyard North, Wakefield, UK
Employment Type:Full Time – Onsite
Who We AreAt Cast Iron Games, weʼre building technically ambitious games with an experienced, no-nonsense team. Based in Tileyard North, weʼre committed to clarity, quality, and respect in how we work with each other, and in the games we make.
We’re now looking for a Senior Programmer to join our team and take ownership of key systems within client-owned, bespoke engines. This role is ideal for a developer who enjoys navigating unfamiliar codebases, solving tough engineering problems, and mentoring others.
The RoleAs a Senior Programmer, youʼll work across a variety of systems inside proprietary engines, building new features, improving performance, and unblocking others.
Youʼll be expected to own the implementation of significant features, contribute to technical planning, and act as a source of knowledge and mentorship for less experienced developers.
The engines youʼll work with vary depending on the project, but what stays consistent is your role as a calm, trusted engineer who can dig deep, communicate clearly, and help deliver technically solid, production-ready code.
Responsibilities- Design, implement, and maintain features and systems in proprietary or third- party game engines
- Work closely with production, design, and other disciplines to deliver reliable, efficient code
- Debug and optimise existing systems, performance, memory, threading, IO, etc.
- Understand and navigate unfamiliar codebases confidently and safely
- Provide mentorship and support to junior and mid-level engineers
- Participate in sprint planning and estimation, and help break down complex tasks
- Identify risks and blockers early, and offer practical, collaborative solutions
- Maintain a high level of code quality and help enforce team-wide standards
- Contribute to tools and workflow improvements when needed
- Strong proficiency with C++ in large, real-time codebases
- Comfortable working in proprietary game engines
Ability to quickly understand and work within complex or legacy systems - Experienced working with performance-critical systems ( multithreading, memory, IO, memory,)
- Familiar with platform-specific considerations (consoles or PC)
- Comfortable using Perforce or similar source control, and task/bug tracking tools such as Jira
- Able to take full ownership of feature delivery, from planning to testing
- Supports others through documentation, pairing, and technical discussion
- Communicates clearly across disciplines — design, production, QA, etc.
- Comfortable raising risks and suggesting practical, team-focused solutions
- Passionate about writing clear, maintainable, production-ready code
- Experience shipping a title built in a bespoke or custom engine
- Familiarity with console submission processes and platform compliance
- Knowledge of graphics programming concepts (materials, shaders, rendering pipelines)
- Worked with with graphics APIs (e.g. DirectX
12, Vulkan) - Knowledge of online services integration, input handling, or save systems
- Background in technical tooling, automation, or performance tracking
- Exposure to team-based development with external partners or clients
- A people-first studio with a clear focus on craft, clarity, and collaboration
- A high-trust team where experience is valued and voices are heard
- A respectful, experienced team with a strong engineering culture
- The opportunity to ship performance-optimised, cross-platform games youʼre proud of
- Projects that offer real variety. Different game engines, new challenges, constant growth
- Creative surroundings at Tileyard North, with a supportive creative community
- Competitive salary, flexible hours and professional development support
- Opportunities to lead with clarity, autonomy, and real impact
- No crunch. No egos. Just good code, good people and good games
- Start your day any time between 8:00am and 10:00am
- 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
- 25 days annual leave + 8 days bank holiday
- 1 day leave for your birthday and 1 day leave if youʼre…
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